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Author: Subject: You Alway Return to The Barracks...A BHD Mod In Progress
Eagle_Eye
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[*] posted on 11-20-2004 at 01:15 PM


This will be it's OWN THING..LOL..

Will not be addon for Terranova.

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[*] posted on 11-20-2004 at 03:05 PM


OK well not to be outdone.. I wanted to at least post a few screens of stuff I have been working on..

nothing all that spectacular.. but anyhow..





Some modular catwalk sections..




Closeup to show the diamondplate.. ooh ahh..




A searchlight.. on its own trailer..




Another view.. sans light. .




Steel Tower with stairs.. (3Dsmax render)




In game version..




Fountain.. with running water..




The sewers .. yuk




The sewers .. another view




The sewer .. another view




The sewer .. another view









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[*] posted on 11-20-2004 at 04:22 PM


Blah :D
http://www.dfarena.com/~servant/terranova/bld7/bld7.htm
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[*] posted on 11-22-2004 at 09:32 AM


Nice work AB, i especially like the vehicles!

EE, the new roofs look awesome too, keep it up! ;)




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Eagle_Eye
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[*] posted on 11-23-2004 at 10:20 PM


Been playing with the vehicles as well..

Wanted a series of UN stuff, so I reskinned AB's APC with 50 cal, then kept that one, then did a few changes, now we have an APC with a grenade Launcher as well..








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[*] posted on 11-24-2004 at 01:56 AM


Nice work guys...im looking forward to making some maps with AB's sewers, they rock EE you buildings look sweet!



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[*] posted on 11-24-2004 at 10:59 PM


Been playing with the Def files as well, now have a heap of bad Guys whose Bodies don't dissappear...I remember seeing a few posts in the past, asking if any of the bodies don't dissappear..well, now they Don't !! Cool for some SP missions ...

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[*] posted on 11-25-2004 at 04:20 AM


Hey ,good job on the vehicles EE, I think you may need to raise the gun up a bit as it looks to be right over the drivers hole , Looks good over all though, Maybe move the gun up a bit to the crew commanders hole which is located just behind the drivers whole and as a steel rin in which a 50 cal and or 7.62 is to mount on , If you want i can send ya all sorts of pics on it and others
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[*] posted on 11-26-2004 at 03:33 AM
maps/materials in 3ds...


Sorry to hassle you EE... (but I reckon you'll know a fix) when I view my new object in the OED, the bitmap/material is only covering half the object and the rest of the object is black yet when I view the object in max, it looks ok. I've had a good look through the .pdf's for a soloution but I can't find a fix? I have even changed the image size and res but I still can't nail it.
Any ideas?
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[*] posted on 11-26-2004 at 08:54 AM


Well even though your comleatly off-topic, resize your texture to 256 by 256. It might look funny at first, but it fixes the problem and looks fine in oed and game. I think this was mentioned at the beginning of the topic also. :o



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[*] posted on 11-26-2004 at 09:35 AM


You could try what Dead said, I've never had this problem before..Is it all the same texture? Have you got all the textures in with the ASE file, and did you set up the source in the oed?

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[*] posted on 11-26-2004 at 12:04 PM
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Thanks TheDeadGunner... exactly as you said, except I made them 512 x 512. Sorry for being off-topic! Thanks EE... everything else is fine... just gotta figure out how to post a screenshot?

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[*] posted on 11-26-2004 at 03:56 PM


How do I make the camera go away from my character to get a good SS of something?



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[*] posted on 11-26-2004 at 04:13 PM


Quote:
Originally posted by Eagle_Eye
I test in SP mode, not multiplayer, so I can use the F4 for the 3rd person view, then use the numeric keys 7 and 9 to zoom in and out, and the others to rotate the camera..the zoom won't work in MP games, so you can't use it to look around corners to cheat..

EE


galaxy, if you read the Whole Post, I mention this above, cos someone else Already Asked !!!!

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[*] posted on 11-26-2004 at 04:17 PM


Sorry, I just rushed to the end and asked lol :D:P



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[*] posted on 11-27-2004 at 04:11 AM


lol o well. I'm not a moderator anyway, so I had no real reason to say that. I was just tired. Glad you got it working. Had problems with that until I read the tutorials the OED came with :o :P



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[*] posted on 11-29-2004 at 04:09 AM


dude, all of the models in any of the pics here are AWESOME! you guys should make one combined mod with all of these objects! It would be awesome with the searchlight inside the fortress's walls! seriously though, it would be cool.

p.s.- is it possible to make the M-60 an emplaced weapon, because you see on the news humvees in Iraq with M-60's and M-249's on the turret and it would be cool.





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[*] posted on 11-30-2004 at 02:43 AM


just wondering how the mod is coming along?



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[*] posted on 11-30-2004 at 08:11 AM


Good mate, we had a Pow Wow on ICQ the other night, swapped a few more ideas and textures...we're not in a hurry, we want to do it right..I wouldn't expect to see it b4 Christmas, but you never know..

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[*] posted on 11-30-2004 at 03:49 PM


Can anyone contribute to the mod EE?
...the odd object/building or decoration and if so, will there be a theme?
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[*] posted on 11-30-2004 at 10:28 PM


Well, during our little chat the other night, we did touch on whether we wanted to use items from members, we didn't really make a decision, I suppose if you have something that is Original, and not "Borrowed" the we will take a look at it..

AB likes a lot of the "Mayan" type stuff, I'm rather partial to it as well..

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[*] posted on 12-4-2004 at 02:06 AM


Hey guys - so far this mod looks terrific. So - thanks in advance.

I'm just incredibly jealous because my abilities along this line are terrible.

If it's not too late for suggestions . . . . . :D

It would be really nice if there were vegetation to allow for a European setting (ie: the pine tree groupings from Comanche4).

Ship interiors (subs etc).

A C130, C141 or C5 type transport that can open it's cargo area to allow vehicles etc on or off.

Any vehicles or aircraft that would allow historical settings (ie: WWII objects).

Objects like cable or wire to connect telephone poles and make them look a little more realistic.

Things like tank traps, beach obstacles.

And - I'd better stop before the list gets way too long.




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[*] posted on 12-4-2004 at 03:12 AM


some good suggestions there m8



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[*] posted on 12-4-2004 at 03:55 AM
SUPER!


I just now finished reading the posts here (for the first time). As some of you know, I really enjoy making stuff with the EXP decorations and things. (Check out my EXP SP map "Lone Bomber.") I am excited as everything to see a lot of new construction objects being made. Like Snake, I could probably make a list a mile long (LOL!) and I could probably get ridiculous before it got too long! I'm excited about Bullet's "SEWERS" because I have been working on a new SP mission with sewers. Bullet, will yours be able to be placed underground like the tunnels? That would be really cool. With a lot of twists & turns, rooms, overhead pipes and maybe "hidden" passageways and stuff. And manholes with ladders for entranceways would be great!

Eagle_Eye, I have longed for "stairways" and now I see my wishes being made into reality. One thing with the floors and walls... we need some that are triangle and curved shaped. Check out the "Bomber" I constructed in "Lone Bomber" and you'll see I had to construct it very "boxy". Oh well, no big deal, just a suggestion.

Is there any way at all to make a workable elevator for a tall building? This would be a nice addition. Picture yourself going up in an elevator and waiting in suspense to see if when the doors open if you'll get blasted by a half-dozen "bad guys" on the other side!

Well, these are just some of my "wants." However the finished Mod product ends up, I will be happy! Thanks a lot guys! Looking forward to making SP missions for a long time!





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[*] posted on 12-4-2004 at 06:26 AM


Guys what I would love to see in this mod is the introduction of stealth to BHD.. I've played too many multiplayer maps where you just run a shoot, is it possible for an Americas Army sort of thing where if your shot a certain amount of times then your going to watch some 1 else untill say 30 seconds is up that would rock.



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