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Eagle_Eye
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This will be it's OWN THING..LOL..
Will not be addon for Terranova.
EE
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A.Bullet
General
    
Posts: 1319
Registered: 7-23-2002
Location: CT. USA
Member Is Offline
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OK well not to be outdone.. I wanted to at least post a few screens of stuff I have been working on..
nothing all that spectacular.. but anyhow..

Some modular catwalk sections..

Closeup to show the diamondplate.. ooh ahh..

A searchlight.. on its own trailer..

Another view.. sans light. .

Steel Tower with stairs.. (3Dsmax render)

In game version..

Fountain.. with running water..

The sewers .. yuk

The sewers .. another view

The sewer .. another view

The sewer .. another view

-- A.Bullet
-- Owner / Head Programmer
-- DFBarracks.com
"You can only protect your liberties in this world by protecting the other man's freedom. You can only be free if I am free." -- Clarence Darrow
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Servant
Grunt
Posts: 4
Registered: 8-21-2002
Member Is Offline
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Blah :D
http://www.dfarena.com/~servant/terranova/bld7/bld7.htm
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Wo|f
General
    
Posts: 773
Registered: 4-6-2004
Location: South West UK
Member Is Offline
Mood: Luvs G/F
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Nice work AB, i especially like the vehicles!
EE, the new roofs look awesome too, keep it up!
.......................... DFB Rules..........................
DFB General................................ Expert Snipers................................Sig/Banner Designer
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Eagle_Eye
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Been playing with the vehicles as well..
Wanted a series of UN stuff, so I reskinned AB's APC with 50 cal, then kept that one, then did a few changes, now we have an APC with a grenade
Launcher as well..
EE
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bs2
General
    
Posts: 610
Registered: 3-16-2004
Location: England
Member Is Offline
Mood: BHD, BHD... and
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Nice work guys...im looking forward to making some maps with AB's sewers, they rock EE you buildings look sweet!
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Eagle_Eye
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Been playing with the Def files as well, now have a heap of bad Guys whose Bodies don't dissappear...I remember seeing a few posts in the past, asking
if any of the bodies don't dissappear..well, now they Don't !! Cool for some SP missions ...
EE
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DR.EVIL~TAG
Private

Posts: 20
Registered: 8-31-2004
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Hey ,good job on the vehicles EE, I think you may need to raise the gun up a bit as it looks to be right over the drivers hole , Looks good over all
though, Maybe move the gun up a bit to the crew commanders hole which is located just behind the drivers whole and as a steel rin in which a 50 cal
and or 7.62 is to mount on , If you want i can send ya all sorts of pics on it and others
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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maps/materials in 3ds...
Sorry to hassle you EE... (but I reckon you'll know a fix) when I view my new object in the OED, the bitmap/material is only covering half the object
and the rest of the object is black yet when I view the object in max, it looks ok. I've had a good look through the .pdf's for a soloution but I
can't find a fix? I have even changed the image size and res but I still can't nail it.
Any ideas?
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TheDeadGunner
Private

Posts: 28
Registered: 11-15-2004
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Mood: Death
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Well even though your comleatly off-topic, resize your texture to 256 by 256. It might look funny at first, but it fixes the problem and looks fine in
oed and game. I think this was mentioned at the beginning of the topic also. :o
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Eagle_Eye
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You could try what Dead said, I've never had this problem before..Is it all the same texture? Have you got all the textures in with the ASE file, and
did you set up the source in the oed?
EE
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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Sorted...
Thanks TheDeadGunner... exactly as you said, except I made them 512 x 512. Sorry for being off-topic! Thanks EE... everything else is fine... just
gotta figure out how to post a screenshot?
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galaxycrest
Corporal
 
Posts: 135
Registered: 8-8-2003
Member Is Offline
Mood: cheesecake yumm
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How do I make the camera go away from my character to get a good SS of something?
Ubi doob scooby dooby benubi
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Eagle_Eye
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| Quote: | Originally posted by Eagle_Eye
I test in SP mode, not multiplayer, so I can use the F4 for the 3rd person view, then use the numeric keys 7 and 9 to zoom in and out, and the others
to rotate the camera..the zoom won't work in MP games, so you can't use it to look around corners to cheat..
EE |
galaxy, if you read the Whole Post, I mention this above, cos someone else Already Asked !!!!
EE
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galaxycrest
Corporal
 
Posts: 135
Registered: 8-8-2003
Member Is Offline
Mood: cheesecake yumm
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Sorry, I just rushed to the end and asked lol :D:P
Ubi doob scooby dooby benubi
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TheDeadGunner
Private

Posts: 28
Registered: 11-15-2004
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Mood: Death
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lol o well. I'm not a moderator anyway, so I had no real reason to say that. I was just tired. Glad you got it working. Had problems with that until I
read the tutorials the OED came with :o :P
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MattEversmann
Private

Posts: 42
Registered: 1-24-2004
Location: Lansing,Michigan,U.S.A.
Member Is Offline
Mood: Whoopin' Ass
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dude, all of the models in any of the pics here are AWESOME! you guys should make one combined mod with all of these objects! It would be awesome with
the searchlight inside the fortress's walls! seriously though, it would be cool.
p.s.- is it possible to make the M-60 an emplaced weapon, because you see on the news humvees in Iraq with M-60's and M-249's on the turret and it
would be cool.

Mom always said that everything was the same in the dark.....She was wrong.
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eddsdead
Corporal
 
Posts: 237
Registered: 5-18-2003
Location: wales,uk
Member Is Offline
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just wondering how the mod is coming along?
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Eagle_Eye
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Good mate, we had a Pow Wow on ICQ the other night, swapped a few more ideas and textures...we're not in a hurry, we want to do it right..I wouldn't
expect to see it b4 Christmas, but you never know..
EE
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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Can anyone contribute to the mod EE?
...the odd object/building or decoration and if so, will there be a theme?
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Eagle_Eye
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Well, during our little chat the other night, we did touch on whether we wanted to use items from members, we didn't really make a decision, I suppose
if you have something that is Original, and not "Borrowed" the we will take a look at it..
AB likes a lot of the "Mayan" type stuff, I'm rather partial to it as well..
EE
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7>Snake
Unregistered
Posts: N/A
Registered: N/A
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Hey guys - so far this mod looks terrific. So - thanks in advance.
I'm just incredibly jealous because my abilities along this line are terrible.
If it's not too late for suggestions . . . . . :D
It would be really nice if there were vegetation to allow for a European setting (ie: the pine tree groupings from Comanche4).
Ship interiors (subs etc).
A C130, C141 or C5 type transport that can open it's cargo area to allow vehicles etc on or off.
Any vehicles or aircraft that would allow historical settings (ie: WWII objects).
Objects like cable or wire to connect telephone poles and make them look a little more realistic.
Things like tank traps, beach obstacles.
And - I'd better stop before the list gets way too long.
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eddsdead
Corporal
 
Posts: 237
Registered: 5-18-2003
Location: wales,uk
Member Is Offline
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some good suggestions there m8
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davesnow
DFB Map Rater
    
Posts: 947
Registered: 8-5-2003
Location: Jonesboro, Arkansas
Member Is Offline
Mood: Old'n'Cranky
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SUPER!
I just now finished reading the posts here (for the first time). As some of you know, I really enjoy making stuff with the EXP decorations and
things. (Check out my EXP SP map "Lone Bomber.") I am excited as everything to see a lot of new construction objects being made. Like Snake, I could
probably make a list a mile long (LOL!) and I could probably get ridiculous before it got too long! I'm excited about Bullet's "SEWERS" because I
have been working on a new SP mission with sewers. Bullet, will yours be able to be placed underground like the tunnels? That would be really cool.
With a lot of twists & turns, rooms, overhead pipes and maybe "hidden" passageways and stuff. And manholes with ladders for entranceways would be
great!
Eagle_Eye, I have longed for "stairways" and now I see my wishes being made into reality. One thing with the floors and walls... we need some that
are triangle and curved shaped. Check out the "Bomber" I constructed in "Lone Bomber" and you'll see I had to construct it very "boxy". Oh well, no
big deal, just a suggestion.
Is there any way at all to make a workable elevator for a tall building? This would be a nice addition. Picture yourself going up in an elevator and
waiting in suspense to see if when the doors open if you'll get blasted by a half-dozen "bad guys" on the other side!
Well, these are just some of my "wants." However the finished Mod product ends up, I will be happy! Thanks a lot guys! Looking forward to making SP
missions for a long time!
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bs2
General
    
Posts: 610
Registered: 3-16-2004
Location: England
Member Is Offline
Mood: BHD, BHD... and
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Guys what I would love to see in this mod is the introduction of stealth to BHD.. I've played too many multiplayer maps where you just run a shoot, is
it possible for an Americas Army sort of thing where if your shot a certain amount of times then your going to watch some 1 else untill say 30
seconds is up that would rock.
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