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Author: Subject: You Alway Return to The Barracks...A BHD Mod In Progress
Eagle_Eye
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[*] posted on 10-31-2004 at 10:39 PM
You Alway Return to The Barracks...A BHD Mod In Progress


Well, was wondering what to model for BHD, and got thinking, then remembered our Homepage..started this, this morning..

AB and I want to do a new Mod...




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[*] posted on 10-31-2004 at 11:54 PM


A few shin changes..and in Game SS..

Needs a bit more work and some collision boxes..



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[*] posted on 11-1-2004 at 12:38 AM


Dude, that's really good. Keep up the good work EE! :D



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[*] posted on 11-1-2004 at 12:53 AM


NICE Barracks, they look really good, great work!!!



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[*] posted on 11-1-2004 at 01:46 AM


Thanks Guys...

Just chatting to AB...thinking of getting a Mod together..no guns or fancy stuff..just some new building.. decos.. bridges.. building blocks. .ramps..castle pces..towers and the like..

Will let you know what happens..

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[*] posted on 11-1-2004 at 05:59 AM


NICE EAGLE!!!!



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[*] posted on 11-1-2004 at 06:27 AM


Sweet! Great Job EE!



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[*] posted on 11-1-2004 at 10:29 PM


Also working on these wall pieces..(tunnel type section inside them)...they "Snap" together..these 2 are the first..3 meters, one with internal Door, also need 2one with enternal door and two 1.5 metre endstops...one for each end...also want plane sections 6,9 & 12 metre lengths..and a corner..

May add a ladder, or a stairs section as well..

They also extend 2 metres underground, to allow for the terrain...






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[*] posted on 11-2-2004 at 02:04 AM


eagle eye is our fave colour green?
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[*] posted on 11-2-2004 at 02:17 AM


Lovin the new walls EE, really kool!!!! ;)



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[*] posted on 11-2-2004 at 02:22 AM


Thats nice work. Oh and have I ever asked if there is anything that you can't actually do EE? Lol..





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[*] posted on 11-2-2004 at 01:50 PM


LMAO Trade...well....let me think......








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[*] posted on 11-2-2004 at 03:17 PM


can 3dsmax 6 and 7 export 3di files?




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[*] posted on 11-2-2004 at 04:15 PM


No, you have to use the OED that comes in the Mod Tools download.



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[*] posted on 11-2-2004 at 11:14 PM


That's right Shooter..you need to download the plugin in the download section, it lets you export the model in .ase format..then, you load that into the OED..then create the 3di file...

I finished the first 5 sections..now for the longer ones..the easy ones..here's the med pics..




Corner..



External Door..



Internal Door..



3 metre section..



EndStop..

The "Snap" works great..perfect allignment..same with the textures..when joined, you wouldn't know they where sections...




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[*] posted on 11-3-2004 at 12:48 AM


Reminds me of an object out of LW.. nice work mate - I'll be able to use them soon lol.





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[*] posted on 11-3-2004 at 10:08 AM


heya barracks look good,and nice primitives.i have some nice curogated textures if you want them,let me know i will drop you a link to the zip



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[*] posted on 11-3-2004 at 03:01 PM


i keep getting errors!!??




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[*] posted on 11-3-2004 at 08:35 PM


Quote:
Originally posted by LoA
heya barracks look good,and nice primitives.i have some nice curogated textures if you want them,let me know i will drop you a link to the zip


Thanks Life, if you could.. might be able to use them..

Shooter, have you created the CB's correctly? Have you named them correctly? Some shapes cant be collision boxes..do you realy need them in this model anyway..try it without any at all..

I finished my wall set..now have the following..

3 x 3m section
3 x 3m corner
3 x 3m internal door
3 x 3m external door
3 x 6m section
3 x 9m section
3 x 12m section
3 x 1.5m endstop

Here's a ss of them joined..learned a few tricks about aligning textures..The ss has a plant at every join..and they are seemless..




Back to the Barracks now, to do the collision Boxes..

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[*] posted on 11-4-2004 at 12:49 PM


i'm not sure if i named them?and i think what a cb is?



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[*] posted on 11-4-2004 at 12:55 PM


CB is a Collision Box, they are there so a player can't walk through something..

If you create a wall, then you must also create a collision box as well..

You must also name all parts according to the Nova Directions...

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[*] posted on 11-4-2004 at 01:06 PM


Where do i name it?in 3dsmax or OED?



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[*] posted on 11-4-2004 at 01:12 PM


those are names of meshes that do not have a valid oed name ,whether its part of your model or the cbs it will be needed to be named properly,

in 3ds for cbs i use for all my cbs nameings like cb01_a cb01_b and so oncan be named anything after the cb01_

oh and add any and all names to meshes or models in 3ds max




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[*] posted on 11-4-2004 at 01:21 PM


LOL, well, if you can't get the file into the OED, then you must have to name them in MAX !!!!

What LoA says... I just did a short tut, in an answer to a post HERE I touch on naming, you might want to read it..

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[*] posted on 11-4-2004 at 01:30 PM


oh yeah and heres a zip with some corrugated textures all tga for use in 3ds max and 256/256 seemless. theres about 10 diffrent types in there most are from other games and a couple of mine free to all untill i clean this folder......

http://www.terranova-exp.com/~loa/corrugated.zip




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