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A.Bullet
General
    
Posts: 1319
Registered: 7-23-2002
Location: CT. USA
Member Is Offline
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Actually I wanted to keep this as a seperate mod..
The terranova mod was cool.. however.. it seems to me it would be nice to make a mod which was still plain BHD.. but with more items..
Dont want to force people to have DL'ed the terranova mod to use it..
Anyhow.. EE>. could you slow down a bit LOL. your making me look bad..I aint had time to make anything yet.. but well I am working on some catwalks ..

-- A.Bullet
-- Owner / Head Programmer
-- DFBarracks.com
"You can only protect your liberties in this world by protecting the other man's freedom. You can only be free if I am free." -- Clarence Darrow
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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OK Boss! ...sounds pretty cool, a seperate mod for BHD. I reckon it's gonna be a surefire winner and it will bring a lot of ex-players/mappers back
into the game!
And what about EE! ...geez!!! He is unstoppable!!!!
EE> Thanks for the batch file!
Every time you upload a new screenshot you fire me with inspiration!!! ...be careful though, or you might start getting requests!!! ;-) Actually...
I had this idea for a... nah... only joking!! I don't want to see anything get in the way of what you're doing - it's dang good stuff!
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eddsdead
Corporal
 
Posts: 237
Registered: 5-18-2003
Location: wales,uk
Member Is Offline
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keep up the good work:D
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Eagle_Eye
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No probs guys....
AB, that's cool, I didn't really want to have to renumber all the items to avoid issues with EXP anyway..LOL...
Still working on some new high rise stuff, and still have a problem getting the ladder CB to work on one of the wall sections... I did one with a
built in ladder, ladder looks cool, I just can't climb it yet...I probably have it facing the wrong way or something like that..lol..
Look forward to seeing your additions as well Boss..
EE
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Timber3050
General
    
Posts: 602
Registered: 6-26-2003
Location: why? you a commy?
Member Is Offline
Mood: Back in the sad
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EE, this is some really tight stuff. I've got some pretty good ideas of what i would make with those wall primitive (a nice MOUT map). Keep up the
great work
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Eagle_Eye
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Playing with some intro screens, and game screens....
EE
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Wo|f
General
    
Posts: 773
Registered: 4-6-2004
Location: South West UK
Member Is Offline
Mood: Luvs G/F
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Lol, nice work, nice to see something different for a change, not just game mods
.......................... DFB Rules..........................
DFB General................................ Expert Snipers................................Sig/Banner Designer
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Eagle_Eye
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I've finished all the tga pics for the Menus now, just need a cool shot for the SP end pic..
Still ave a lot of stuff to make, would like to include a few of the vehicles we put into EXP..not all of them..
Does any one have any favourite ones they think should be in this Mod..?
Plus AB needs to catch up..LOL..
EE
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SEC Shootre
Corporal
 
Posts: 222
Registered: 4-18-2004
Member Is Offline
Mood: PaintBalling
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O M G!!!THAT IS SO GOOD
I'll never be that good
(Crying)
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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...I'm not a regular user of vehicles. I usually chase after peeps with a med pack! How about an ambulance/medic Hummer?... that would be a bit
different?
(I suppose that's a lot of work though?)
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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Almost forgot... Nice screens EE!
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galaxycrest
Corporal
 
Posts: 135
Registered: 8-8-2003
Member Is Offline
Mood: cheesecake yumm
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Hey EE how'd you make those pimpin menu screens?
Ubi doob scooby dooby benubi
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Eagle_Eye
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| Quote: | Originally posted by galaxycrest
Hey EE how'd you make those pimpin menu screens? |
There's about 10 different screens to create, I basicly used the stock ones as a see through template with photoshop, then layered on new things, like
the DFB backdrop, then a screen shot of some of the new things, then a lot of other see through layers..kind a complicated, but turned out cool..
I've been doing some modular roof pces, here, the first one, now I need to section it up, and make a centre pve, corners etc..
And fitted on a custom building...needs the centre pce created yet..
EE
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SEC Shootre
Corporal
 
Posts: 222
Registered: 4-18-2004
Member Is Offline
Mood: PaintBalling
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OMG i'm still having probblems puting my weapon in a game.EE have any ideas
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Eagle_Eye
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Sorry Shooter, have no idea, never done it before, maybe AB can shed some light on this..have you posted at The Mod Depot ?
EE
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SEC Shootre
Corporal
 
Posts: 222
Registered: 4-18-2004
Member Is Offline
Mood: PaintBalling
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it won't let me post i registered and everything.Who's the guy?
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galaxycrest
Corporal
 
Posts: 135
Registered: 8-8-2003
Member Is Offline
Mood: cheesecake yumm
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hey shooter i can help you out there :D
if you cant get your weapon in the game make sure you have your .def file correct... if theres even one flaw it wont work
and next check the models make sure that they have the proper names (and if your making your own then use proper naming conventions, then re-load them
as 3di files)
if that doesnt help lemme know
Ubi doob scooby dooby benubi
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Eagle_Eye
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| Quote: | Originally posted by SEC Shooter
it won't let me post i registered and everything.Who's the guy? |
I'm Admin for that site as well, I'll take a look at the settings Later....I can't remember, but I Think that forum sends a conformation email..did
you get one?
EE
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Eagle_Eye
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Here's some of the new "Modular Roof Pieces" I've been doing..I need a few more sizes, then maybe another set with a different texture..here's the
med pics..
Here's what they look like "Snapped" together....
EE
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galaxycrest
Corporal
 
Posts: 135
Registered: 8-8-2003
Member Is Offline
Mood: cheesecake yumm
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EE how do you get the camera to move away from the character like in your menu screen (and some of the official screen shots, like on the box)?
Ubi doob scooby dooby benubi
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Eagle_Eye
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I test in SP mode, not multiplayer, so I can use the F4 for the 3rd person view, then use the numeric keys 7 and 9 to zoom in and out, and the others
to rotate the camera..the zoom won't work in MP games, so you can't use it to look around corners to cheat..
EE
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SEC Shootre
Corporal
 
Posts: 222
Registered: 4-18-2004
Member Is Offline
Mood: PaintBalling
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ok thanks eagle and crest
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eddsdead
Corporal
 
Posts: 237
Registered: 5-18-2003
Location: wales,uk
Member Is Offline
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after looking at your the stuff uve made EE i fancy having ago at making some stuff. problem is i aint got a clue where to start so if some1 could
give me a list of all the programs id need from making them to putting them in game and a list of links on how to use them. i would be very
greatfull:D
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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gmax...
Well... you'll need a 3d program. A good start would be gmax: http://www4.discreet.com/gmax/
It's a free download but you'll need to register. This will give you a great insight into building 3d objects and becoming familiar with a 3d
environment.
I think the download also includes some tutorials?
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joselz
Colonel
   
Posts: 491
Registered: 4-24-2004
Location: Davie, Florida, 33325. United State
Member Is Offline
Mood: OUT of MAPPING
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Upgrade or an add-on to the TerraNova EXP??
Ok, the thread is too long and i don't have the time to read it all..... so I just want to ask you a question EE:
Are you planing to make this E X C E L L E N T mod as an upgrade or an add-on to the TerraNova EXP... ? ? ?
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