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Eagle_Eye
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We're not doing any Weapons for this mod, unless AB has changed his mind..
David, yes, it is possible, but, creating an animal is beyond my skills...it's like creating a new person, a lot of people have tried, some may have
had success, I don't know anyone who has..
Maybe AB can comment on this, but, I'd rather just stay with what where doing, adding buildings and decorations..as AB and Ii originally agreed..
Just started some more new stuff this morning..getting back into it...
EE
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davesnow
DFB Map Rater
    
Posts: 947
Registered: 8-5-2003
Location: Jonesboro, Arkansas
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Mood: Old'n'Cranky
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Barracks furniture
How about some Barracks Furniture... Like Bunk Beds. Those "mattresses on concrete blocks" in the regular Med don't hack it.
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eddsdead
Corporal
 
Posts: 237
Registered: 5-18-2003
Location: wales,uk
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juust wondering EE how things are coming along?
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SEC Shootre
Corporal
 
Posts: 222
Registered: 4-18-2004
Member Is Offline
Mood: PaintBalling
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yea eagle eye how are things coming ??You seem like your really working on this mod
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Eagle_Eye
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Well, things are slow at the moment..with AB having a bit of a break..
I did add a few more things last night..and will be looking at some more stuff today..
Sorry..there's no rush here..but so far things are looking good..
EE
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bs2
General
    
Posts: 610
Registered: 3-16-2004
Location: England
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Mood: BHD, BHD... and
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I would like to see objects that react with their enviroment better. Like when you dump inito it moves or when it's in water it floats..Will help
with some area's of map making
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Eagle_Eye
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That's not going to happen..that's a change to the program..the game engine itself..and has never been a feature of any DF Game..
EE
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smoke10
Grunt
Posts: 19
Registered: 3-4-2005
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Mood: Chillen
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i think you should add a uzi, duel handguns, and a automatic pistol like on National Secrtity
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Reddini
Corporal
 
Posts: 220
Registered: 7-2-2004
Location: Perth, Australia
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smoke10 EE has all ready said that there will be no weapons in this mod. Weapons are one of the hardest things to mod bar characters and all the game
realy needs is more items so that we can make more maps not just urban somalia.

The most obvious sign that there is intelligent life out
there is that it hasn't tried to contact us.
MY
MAPS|E-MAIL
ME
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Eagle_Eye
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Well said Red..
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SonicDeath
Captain
  
Posts: 251
Registered: 7-7-2004
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Well...
| Quote: | Originally posted by Reddini
smoke10 EE has all ready said that there will be no weapons in this mod. Weapons are one of the hardest things to mod bar characters and all the game
realy needs is more items so that we can make more maps not just urban somalia. |
Just to let you guys know what we have found or noticed....I'd say about 70% of the people that played our mods are only concerned with the
weapons....most ...the majority don't care about a med or whats new in it....Me personally, I'm more worried about map making and this mod sounds
great...but the harsh reality is with no weapons I don't think it will go anywhere....hopefully I'm wrong. I would very much like this mod to take off
...it looks great!
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Timber3050
General
    
Posts: 602
Registered: 6-26-2003
Location: why? you a commy?
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Mood: Back in the sad
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a few weapons would be new, just enough to keep it up full par, but I would love to get my hands on some of these objects for mapping
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Eagle_Eye
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Well, aty\ the moment we are going slow while AB is off..
But...take it from me..there will be no new weapons..
This is more of a Mappers Mod..if it doesn't take off..then so be it..
EE
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SonicDeath
Captain
  
Posts: 251
Registered: 7-7-2004
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well...
| Quote: | Originally posted by Eagle_Eye
Well, aty\ the moment we are going slow while AB is off..
But...take it from me..there will be no new weapons..
This is more of a Mappers Mod..if it doesn't take off..then so be it..
EE |
Putting weapons in the mod isn't too hard and would clinch a a winner in my opinion....Talk to someone like DeathWish99 ....he is pretty good at
modelling weapons. But hey...its your mod and you should do what you feel is best .... but with all the other mods coming out ,the comp will be pretty
intense. Good luck!
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
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Yeah.. I keep seeing links to so many great mods on various sites.
Like Mædhros ~V~ said on his last post "You put in your time free of charge so we can get something for nothing."
I think the Black Ops mod is very cool... can't get enough of it and I'm looking forward to the update!
As you said yourself, you might have rushed it out a bit and some areas needed some attention but just to look at the logistics involved in getting
from idea stage to finish has to be commended!
I can't speak for everyone involved in the DFBmod but adding weapons can cause a lot of controversy... as EE said it's mostly to offer new buildings
and decorations for all the die-hard mappers out there but I'm sure like other mods, both old and new, it will get it's share of criticism.
For me, the stock weapons are fine and you know where you stand with them... I just want to see new buildings that offer a lot more scope for smaller
teams and a change of style. We have some good ideas for the mod although it's on the back burner at the moment... I just hope the Boss is enjoying
his vacation!!!
Looking forward to seeing those Pyramids!!!
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Brokenmachine
Private

Posts: 32
Registered: 6-1-2003
Location: TEXAS
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Please at least give all classes shotguns as an optional secondary weapon. If not all, at least the medic. I love shotguns.
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SEC Shootre
Corporal
 
Posts: 222
Registered: 4-18-2004
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Mood: PaintBalling
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| Quote: |
Putting weapons in the mod isn't too hard and would clinch a a winner in my opinion....Talk to someone like DeathWish99 ....he is pretty good at
modelling weapons. But hey...its your mod and you should do what you feel is best .... but with all the other mods coming out ,the comp will be pretty
intense. Good luck! |
That's true the comp will be intense.But a mod is a mod ya know.If your mod takes off that's great, and if it doesn't well then so be it, but the
people feel good that they completed something worth while ya know?
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ƒáçlôñ mg§
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lol long topic right im trying to make a driveable hover craft but im having truble i've all ready asked EE and he helped me thanks agian EE now i
got another probelm but ill leave that out its is hard making objects for the first time and i think i no why they don't want wepons because people
might say there cheating or somthing
and they might just change the wepon there self in the wepon.def and have it changed to one hit kills
o yea lol i think u can sort the probelm with the knife sometimes u swipe it you hit some one and it makes the sound but dones't kill them what if u
put the kill points up to 1000 or somthing then it might work
and this will help the mapper but it most of the times don't work making terrains
i no none of that had to do with that but lol good luck any way EE and AB
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sharpsniper
Map Rater
   
Posts: 464
Registered: 3-19-2005
Location: Eastbourne, England
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Mood: Busy...
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When will the mod be finished?
DFB Map Rater
Intel Core 2 Duo E6300 ~2.6GHz
ATI Radeon X1950PRO 512MB
2GB Corsair XMS2 DDR2 5400
Always Look On The Bright Side Of Death.
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sharpsniper
Map Rater
   
Posts: 464
Registered: 3-19-2005
Location: Eastbourne, England
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Mood: Busy...
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Would it be too hard to make a mog city block that has an rooms inside ?
Will there be new new player skins ?
DFB Map Rater
Intel Core 2 Duo E6300 ~2.6GHz
ATI Radeon X1950PRO 512MB
2GB Corsair XMS2 DDR2 5400
Always Look On The Bright Side Of Death.
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
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It wouldn't be too hard... Make a copy and add some rooms but you'd only be able to use it in a mod.
I think EE has some skins for players?
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ƒáçlôñ mg§
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i can do skins if u need any help jus ask me and i can do terrains and objects wot eva u want ill try :D
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bs2
General
    
Posts: 610
Registered: 3-16-2004
Location: England
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Mood: BHD, BHD... and
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| Quote: | Originally posted by sharpsniper
When will the mod be finished? |
Questions like this are a pain in the ass.
the mod is still in its earlydays so they will not be able to pin point an exact date.
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WRecKLeSS~MOH~
Captain
  
Posts: 337
Registered: 11-14-2003
Location: UTAH
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Mood: WHAT!
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Look @ WRecKLeSS digging up old posts...
What happened to your "Barracks Mod"??

DFB Staff: Map MAKER/RATER
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Eagle_Eye
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It got lost in the shuffle when AB had a few things to sort out outside of DFB..
I gave my stuff to LoA for whatever mod he wants to use it in with Terranova..
EE
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