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deathwish99
Captain
  
Posts: 258
Registered: 11-3-2002
Location: Somewere...
Member Is Offline
Mood: Deadly
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I beilve that's impossible with the BHD engine.
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SEC Shootre
Corporal
 
Posts: 222
Registered: 4-18-2004
Member Is Offline
Mood: PaintBalling
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i'm not sure that bhd can handle that
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bs2
General
    
Posts: 610
Registered: 3-16-2004
Location: England
Member Is Offline
Mood: BHD, BHD... and
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Well then cant more recoil be added to the guns so that your going to have to kneel and aim before shooting otherwise yor bullets fly everywere.
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A.Bullet
General
    
Posts: 1319
Registered: 7-23-2002
Location: CT. USA
Member Is Offline
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Well.. sorry.. but we wont be monkeying with weapons.. as it causes way to much controversy..
On the TerraNova mod.. the main complaints we got were due to the changes to the weapons. . and its sbout impossible to please everyone..

-- A.Bullet
-- Owner / Head Programmer
-- DFBarracks.com
"You can only protect your liberties in this world by protecting the other man's freedom. You can only be free if I am free." -- Clarence Darrow
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joselz
Colonel
   
Posts: 491
Registered: 4-24-2004
Location: Davie, Florida, 33325. United State
Member Is Offline
Mood: OUT of MAPPING
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Somes files to [b][Censored][/b]ribute
I make somes extra characters, and here are the photos:
Thsi will use the:
Civilian Merchant #1
Civilian Merchant #2
Osman Atto
and of course the
Pakistan #1
So, Download them on the LINK below:
--->DF:BHD 4 new characters <---
************
Also here are somes picture:




**********************
Let me know if you want them, so i can send you the Zip file,
### EE Edit, now hosted here at DFB BHD Download Section, link change as requested by Joselz ###
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davesnow
DFB Map Rater
    
Posts: 947
Registered: 8-5-2003
Location: Jonesboro, Arkansas
Member Is Offline
Mood: Old'n'Cranky
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Bullet.... about the "SEWERS"
Will they be able to be submerged underground like the tunnels? If so, that would be way cool. I'd like to see a lot of rooms and passageways
associated with the sewers, too. Looking forward to your reply.
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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Not exactly Mayan but...
...davesnow mentioned 'The Boss's' sewers, which are real cool especially the green 'yucky' stuff!! I thought it would be fun to have a network of
tunnels/sewers that could be assembled by the mapper (just like the BHD tunnels) where you'd have a choice of items to build from. All peices would
have to be above ground, proper tunnels look tricky! ...Anyway, here's a few screens of a ladder section and a straight 10M section (wip).

3 levels to each section. Shows ladder access from ground to second floor and hidden room on first floor.

View from second floor down to hidden room.

View of three 10M sections showing archways.

Ground floor with water showing ladder.
The key is variety of items... straight sections, corners and large/small rooms - maybe a walled, open ground area?
let me know what you think?
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davesnow
DFB Map Rater
    
Posts: 947
Registered: 8-5-2003
Location: Jonesboro, Arkansas
Member Is Offline
Mood: Old'n'Cranky
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Oh, I'd love them to be underground.
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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underground...
Well I suppose it 'is' possible... but I can't see anything in the mod overviews on the creation of tunnels... the correct code etc.
The only other option as I see it would be to create 'land areas' as objects. A pre-made section of flat (or bumpy?) land enclosed by a wall with
'manhole' access to the tunnels.
You can view a superb 'custom' example of this here by =CSi=Cuda.
You could have 3 or 4 types of 'land area' ... large for many buildings... small for just an armoury with both deep and shallow access to the tunnels.
Just empty sections of walled land on which you could place anything... buildings, decorations, all the usual MED bits 'n' bobs! You could even have
above ground combat so you'd still see daylight!!! I gotta say this has a lot of potential!
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Steve-S
Private

Posts: 83
Registered: 8-27-2003
Location: Texas
Member Is Offline
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Tunnels aren't that tricky. There are some rules that must be followed however. All below ground areas need to be surrounded by a single box named
BBLSV01 as well as a single box named BB01. This combination makes it seperate from the terrain & therefore not filled with dirt. The area where you
go below ground from above ground must have a single box around it named BBV01. That box must sit perfectly on top of the BBLSV01 & BB01 boxes if I
remember correctly. When the player is in the BBV01, BBLSV01 and or BB01 boxes he must not be able to see outside of the building. When in those
boxes the terrain no longer exists and it would just be weird for the world to dissapear like that.:P I have some tunnel pieces including an entrance
that work that I made in Milkshape some time ago. I can post those for examples if y'all want.
Steve-S
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bs2
General
    
Posts: 610
Registered: 3-16-2004
Location: England
Member Is Offline
Mood: BHD, BHD... and
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ANy new screenshot for us AB. or EagleEye?
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perigrine falcon
Map Rater
     
Posts: 1684
Registered: 3-11-2003
Location: Iowa
Member Is Offline
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cool
i wish i could afford to quit my job and mod full time i think it would be very fun. anyone know next weeks winning lottery numbers by chance?
anyway you can make objects so they roll as well as pitch?
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Eagle_Eye
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We both took a bit of time off doing the mod..I spoke to AB 2 nights ago, we're gonna get back into it This week..
So, no new ss yet..
Falcon, you can't do that..the med isn't set up that way..
EE
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perigrine falcon
Map Rater
     
Posts: 1684
Registered: 3-11-2003
Location: Iowa
Member Is Offline
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darn it cant a guy dream lol
i know just thought maybe it might be possible to put in doubles of some objects that mappers may want to either pitch or roll on could be pitched the
other rolled.
can you change the orientation of the object while modding to do this??
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Eagle_Eye
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Yeah, I suppose you could..never tried..you could have 2 objects, as you say, each pitching different ways..
I suppose it's just a matter of rotating it 90 Degrees in Max..I'll have to try it..
EE
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A.Bullet
General
    
Posts: 1319
Registered: 7-23-2002
Location: CT. USA
Member Is Offline
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IM hoping to include an unlocked med.. which will allow for pitching both ways..

-- A.Bullet
-- Owner / Head Programmer
-- DFBarracks.com
"You can only protect your liberties in this world by protecting the other man's freedom. You can only be free if I am free." -- Clarence Darrow
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Eagle_Eye
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Cool..this time use the 2.05c...the EXP one was a pain..LOL..
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davesnow
DFB Map Rater
    
Posts: 947
Registered: 8-5-2003
Location: Jonesboro, Arkansas
Member Is Offline
Mood: Old'n'Cranky
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ANIMALS?
CAN ANYONE MAKE SOME ANIMALS? Like a barking dog that might follow you around and bark at you? I think that might be possible. If the civilians can
follow you around and throw rocks at you, could there not be a dog that would follow you around and bark?
And how about some animals like cows to set in a field?
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Timber3050
General
    
Posts: 602
Registered: 6-26-2003
Location: why? you a commy?
Member Is Offline
Mood: Back in the sad
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wow dave, you sound like a telemarketer right now, lol.
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joselz
Colonel
   
Posts: 491
Registered: 4-24-2004
Location: Davie, Florida, 33325. United State
Member Is Offline
Mood: OUT of MAPPING
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David Snow
How many times did you push the bottom that says "POST REPLY"
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davesnow
DFB Map Rater
    
Posts: 947
Registered: 8-5-2003
Location: Jonesboro, Arkansas
Member Is Offline
Mood: Old'n'Cranky
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Well, CRAP!!!!!!!!!!!!!!!!!!!!!
I posted that at work on my STUPID LINEX MACINTOSH!!! I'll do my posting at home on my PC from now on.........crap crap crap.....
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TheDeadGunner
Private

Posts: 28
Registered: 11-15-2004
Member Is Offline
Mood: Death
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| Quote: | Originally posted by davesnow
crap crap crap..... |
You still on the Mac, or ARE you a telemarketer :P
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Eagle_Eye
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No, David's an Graphic Artist I think..and we all know, just about every serious grpahics desinger uses a Mac...
I have one here as well ..
EE
David..I'll remove the duplicate posts..
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davesnow
DFB Map Rater
    
Posts: 947
Registered: 8-5-2003
Location: Jonesboro, Arkansas
Member Is Offline
Mood: Old'n'Cranky
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What about the ANIMALS?????
Well...... what about ANIMALS?????????????????????????????????
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joselz
Colonel
   
Posts: 491
Registered: 4-24-2004
Location: Davie, Florida, 33325. United State
Member Is Offline
Mood: OUT of MAPPING
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M-1 Garand rifle -----OR----- Lee Enfield Rifle
To go back to the 40's, Is there ny chance you can make a M-1 Rifle or a Lee Enfield.
I don't have 3d Max, so I can't make one.
_______________
Also, is there any chance you can add to the Jeep a .50 Cal mounted on the back.
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