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SEC Shootre
Corporal
 
Posts: 222
Registered: 4-18-2004
Member Is Offline
Mood: PaintBalling
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in 3dsmax how do i save them cb1_a etc.?
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LoA
Corporal
 
Posts: 190
Registered: 1-18-2004
Member Is Offline
Mood: go to hell
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well now the model is ready for testing but you need cbs,select your model right click and select freeze selection,what freeze selection does is make
it so you can not select your model while adding cbs "very handy" easy to trace the lines of your objects with out selecting
now thats done you make your cbs be it a plane or simple brush where the name would say box01 you would just change that to cb01_a then make a new box
for lets say the other wall across from the first cb you made "A" and where it says box02 you would make cb01_b,
"keep in mind after you put cb01_ you can put any name like cb01_stairs or cb01_roof"
then when you are done traceing the out line of your building that is "frozen in place" and have all your cbs with names in them done and your ready
to go test your object right click again and select unfreeze all. then you should be ready to imort it to the oed,not much is need to do in the oed
for testing of simple objects.
a good way to check names before testing is make sure nothing is grouped and nothing is hidden, and hit edit,in the edit drop down select edit by then
in the next window hit name this will bring up a list of every thing in the 3ds sceene now you can view that list to see if anything in there is named
like box01 or cylinder01

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Eagle_Eye
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OK, been playing with some signs to go onto my Barracks, so you can have building numbers, like we have here on our base buildings..these are set to
the height required to sit above the door..
Made this one also, a base, amd a top with no base for stacking..the top one is already set at the correct height, so they just sanap together..
EE
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SEC Shootre
Corporal
 
Posts: 222
Registered: 4-18-2004
Member Is Offline
Mood: PaintBalling
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cool
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eddsdead
Corporal
 
Posts: 237
Registered: 5-18-2003
Location: wales,uk
Member Is Offline
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any idea when you gonna release the mod cos its looking good and i cant wait to play it
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Eagle_Eye
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I'm working pretty quick now, I've just done some new primatives for use in making custom buildings..here's the pics, I have atarted a set with
wallpaper on one side as well, plus I have some more in mind, some floors, with a ceiling pattern on the bottom, stairs, some more floors, with holes
for stairs... if you have any idea, drop a post here..
I'll probably do the ones below in a couple of different textures as well
EE
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Eagle_Eye
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OK, been busy again...
This time a floor....tiled on top and two sides...stucco on the bottom and two sides, can be used as a floor or ceiling or both, you can flip it
upside down and turn in whatever edge you don't want to see in the doorways..
Normal...
Flipped...you don't see the grid, this ss is from 3Dsm..
EE
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eddsdead
Corporal
 
Posts: 237
Registered: 5-18-2003
Location: wales,uk
Member Is Offline
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looking good:D
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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Wow!!!
...You have some great models there EE!!
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Eagle_Eye
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Thank, got 2 sets of stairs done now as well..
##Edit, also the wooden one with green carpet on the stairs, but I haven't taken a ss yet##
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bs2
General
    
Posts: 610
Registered: 3-16-2004
Location: England
Member Is Offline
Mood: BHD, BHD... and
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Idas you say....i got a few lol, but the one i would really like you to work onn (if you can) is something like a skyscraper, but with inside so you
can go up to the shoot people that would rock
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Wo|f
General
    
Posts: 773
Registered: 4-6-2004
Location: South West UK
Member Is Offline
Mood: Luvs G/F
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Man EE, i do like the stuff your coming up with, looks really kool, and that stairs with the green carpet sounds kool. Great job so far!!!!
.......................... DFB Rules..........................
DFB General................................ Expert Snipers................................Sig/Banner Designer
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ATi
General
    
Posts: 1281
Registered: 1-11-2004
Location: South West UK
Member Is Offline
Mood: Fine Thanks.
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The tiles look like the ones in my kitchen lol.
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Eagle_Eye
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LMAO Trade...
More pics..working on some stackable modules for creating highrise buildings as well..
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ATi
General
    
Posts: 1281
Registered: 1-11-2004
Location: South West UK
Member Is Offline
Mood: Fine Thanks.
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Oh and now you have my stairs too? LOL!
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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Lol... Trade, that really made me chuckle!!
Gotta say though.. EE is creating some amazing stuff, like a one man factory!!
Looking forward to the next screenshot and if you get the time EE, a few tips 'n' tricks would be more than welcome ;-) !
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Eagle_Eye
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What kind if tips you looking for dzine? As I find things that are a bit tricky, I tend to make posts in the BHD Mod section, like the two I made this
week, one about the Def file error, and the one about what id numbers are save to use when creating your def file..
I have a small batch file I use for creating my pff files, maybe that would be usefull ..I'll get together a zip, and a post for it soon..
The creation of these items is relatively easy, I'm no expert, but, I do have a knack of being able to visualise what I want in my head, then, you
need to be able to transfer what you see to 3D max..
I also use a pencil and paper, to draw a basic design..never underestimate the power of the pencil..a bit of planning always helps..
EE
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Eagle_Eye
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Some more primatives...need some new floors...still working on high rise..
EE
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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The Def file error and ID numbers were really handy... your batch file would be very handy. Thanks EE.
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Eagle_Eye
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OK, Cool, I'll do a new sticky soon, with the batch file detail, and a download, maybe how I setup for testing as well..need to go for now..things to
do here at home..lol..
EE
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dzine
Corporal
 
Posts: 123
Registered: 4-16-2003
Location: Bournemouth. UK.
Member Is Offline
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Excellent!
...Imagine what mappers could do with these!!!... every building would be unique. Great textures too! Excellent work EE!
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Eagle_Eye
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OK Dzine..here ya go..I made this a sticky as well..
http://www.dfbarracks.com/forums/viewthread.php?tid=31326
I'm trying to create a heap of primatives that can be really useful for creating custom items..just trying to thing of things I could use myself when
making a custom building..need some kind of roofing as well..
EE
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Eagle_Eye
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OK, been busy again, got a third set of walls that can be used for inside walls..plus varoius size wooden floors..
Dzine, do you reckon I should have this as a separate mod, or see AB about making it an upgrade to EXP, I was part of the Team who did EXP, so I can't
see that being a problem..
EE
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Eagle_Eye
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Now, this is different...a new Med Power up I made...and it even works after much stuffing around..LOL..
EE
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bs2
General
    
Posts: 610
Registered: 3-16-2004
Location: England
Member Is Offline
Mood: BHD, BHD... and
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lmfa0! that med power up looks c00l!!! , i do thinks its a g00d idea having it as un upgrade to the exp... g00d work EaglE EyE!
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