Delta Force Barracks Forums

You Alway Return to The Barracks...A BHD Mod In Progress

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Eagle_Eye - 10-31-2004 at 10:39 PM

Well, was wondering what to model for BHD, and got thinking, then remembered our Homepage..started this, this morning..

AB and I want to do a new Mod...




EE

Eagle_Eye - 10-31-2004 at 11:54 PM

A few shin changes..and in Game SS..

Needs a bit more work and some collision boxes..



EE

galaxycrest - 11-1-2004 at 12:38 AM

Dude, that's really good. Keep up the good work EE! :D

joselz - 11-1-2004 at 12:53 AM

NICE Barracks, they look really good, great work!!!

Eagle_Eye - 11-1-2004 at 01:46 AM

Thanks Guys...

Just chatting to AB...thinking of getting a Mod together..no guns or fancy stuff..just some new building.. decos.. bridges.. building blocks. .ramps..castle pces..towers and the like..

Will let you know what happens..

EE

SEC Shootre - 11-1-2004 at 05:59 AM

NICE EAGLE!!!!

Bo-Dragon - 11-1-2004 at 06:27 AM

Sweet! Great Job EE!

Eagle_Eye - 11-1-2004 at 10:29 PM

Also working on these wall pieces..(tunnel type section inside them)...they "Snap" together..these 2 are the first..3 meters, one with internal Door, also need 2one with enternal door and two 1.5 metre endstops...one for each end...also want plane sections 6,9 & 12 metre lengths..and a corner..

May add a ladder, or a stairs section as well..

They also extend 2 metres underground, to allow for the terrain...






EE

craigdavies2003 - 11-2-2004 at 02:04 AM

eagle eye is our fave colour green?

Wo|f - 11-2-2004 at 02:17 AM

Lovin the new walls EE, really kool!!!! ;)

ATi - 11-2-2004 at 02:22 AM

Thats nice work. Oh and have I ever asked if there is anything that you can't actually do EE? Lol..

Eagle_Eye - 11-2-2004 at 01:50 PM

LMAO Trade...well....let me think......

SEC Shootre - 11-2-2004 at 03:17 PM

can 3dsmax 6 and 7 export 3di files?

galaxycrest - 11-2-2004 at 04:15 PM

No, you have to use the OED that comes in the Mod Tools download.

Eagle_Eye - 11-2-2004 at 11:14 PM

That's right Shooter..you need to download the plugin in the download section, it lets you export the model in .ase format..then, you load that into the OED..then create the 3di file...

I finished the first 5 sections..now for the longer ones..the easy ones..here's the med pics..




Corner..



External Door..



Internal Door..



3 metre section..



EndStop..

The "Snap" works great..perfect allignment..same with the textures..when joined, you wouldn't know they where sections...




EE

ATi - 11-3-2004 at 12:48 AM

Reminds me of an object out of LW.. nice work mate - I'll be able to use them soon lol.

LoA - 11-3-2004 at 10:08 AM

heya barracks look good,and nice primitives.i have some nice curogated textures if you want them,let me know i will drop you a link to the zip

SEC Shootre - 11-3-2004 at 03:01 PM

i keep getting errors!!??

Eagle_Eye - 11-3-2004 at 08:35 PM

Quote:
Originally posted by LoA
heya barracks look good,and nice primitives.i have some nice curogated textures if you want them,let me know i will drop you a link to the zip


Thanks Life, if you could.. might be able to use them..

Shooter, have you created the CB's correctly? Have you named them correctly? Some shapes cant be collision boxes..do you realy need them in this model anyway..try it without any at all..

I finished my wall set..now have the following..

3 x 3m section
3 x 3m corner
3 x 3m internal door
3 x 3m external door
3 x 6m section
3 x 9m section
3 x 12m section
3 x 1.5m endstop

Here's a ss of them joined..learned a few tricks about aligning textures..The ss has a plant at every join..and they are seemless..




Back to the Barracks now, to do the collision Boxes..

EE

SEC Shootre - 11-4-2004 at 12:49 PM

i'm not sure if i named them?and i think what a cb is?

Eagle_Eye - 11-4-2004 at 12:55 PM

CB is a Collision Box, they are there so a player can't walk through something..

If you create a wall, then you must also create a collision box as well..

You must also name all parts according to the Nova Directions...

EE

SEC Shootre - 11-4-2004 at 01:06 PM

Where do i name it?in 3dsmax or OED?

LoA - 11-4-2004 at 01:12 PM

those are names of meshes that do not have a valid oed name ,whether its part of your model or the cbs it will be needed to be named properly,

in 3ds for cbs i use for all my cbs nameings like cb01_a cb01_b and so oncan be named anything after the cb01_

oh and add any and all names to meshes or models in 3ds max

Eagle_Eye - 11-4-2004 at 01:21 PM

LOL, well, if you can't get the file into the OED, then you must have to name them in MAX !!!!

What LoA says... I just did a short tut, in an answer to a post HERE I touch on naming, you might want to read it..

EE

LoA - 11-4-2004 at 01:30 PM

oh yeah and heres a zip with some corrugated textures all tga for use in 3ds max and 256/256 seemless. theres about 10 diffrent types in there most are from other games and a couple of mine free to all untill i clean this folder......

http://www.terranova-exp.com/~loa/corrugated.zip

SEC Shootre - 11-4-2004 at 01:36 PM

in 3dsmax how do i save them cb1_a etc.?

LoA - 11-4-2004 at 04:59 PM


well now the model is ready for testing but you need cbs,select your model right click and select freeze selection,what freeze selection does is make it so you can not select your model while adding cbs "very handy" easy to trace the lines of your objects with out selecting

now thats done you make your cbs be it a plane or simple brush where the name would say box01 you would just change that to cb01_a then make a new box for lets say the other wall across from the first cb you made "A" and where it says box02 you would make cb01_b,

"keep in mind after you put cb01_ you can put any name like cb01_stairs or cb01_roof"

then when you are done traceing the out line of your building that is "frozen in place" and have all your cbs with names in them done and your ready to go test your object right click again and select unfreeze all. then you should be ready to imort it to the oed,not much is need to do in the oed for testing of simple objects.

a good way to check names before testing is make sure nothing is grouped and nothing is hidden, and hit edit,in the edit drop down select edit by then in the next window hit name this will bring up a list of every thing in the 3ds sceene now you can view that list to see if anything in there is named like box01 or cylinder01


Eagle_Eye - 11-6-2004 at 08:00 PM

OK, been playing with some signs to go onto my Barracks, so you can have building numbers, like we have here on our base buildings..these are set to the height required to sit above the door..





Made this one also, a base, amd a top with no base for stacking..the top one is already set at the correct height, so they just sanap together..



EE

SEC Shootre - 11-7-2004 at 07:39 AM

cool

eddsdead - 11-8-2004 at 05:31 PM

any idea when you gonna release the mod cos its looking good and i cant wait to play it

Eagle_Eye - 11-8-2004 at 06:17 PM

I'm working pretty quick now, I've just done some new primatives for use in making custom buildings..here's the pics, I have atarted a set with wallpaper on one side as well, plus I have some more in mind, some floors, with a ceiling pattern on the bottom, stairs, some more floors, with holes for stairs... if you have any idea, drop a post here..

I'll probably do the ones below in a couple of different textures as well








EE

Eagle_Eye - 11-8-2004 at 11:39 PM

OK, been busy again...

This time a floor....tiled on top and two sides...stucco on the bottom and two sides, can be used as a floor or ceiling or both, you can flip it upside down and turn in whatever edge you don't want to see in the doorways..

Normal...



Flipped...you don't see the grid, this ss is from 3Dsm..



EE

eddsdead - 11-8-2004 at 11:57 PM

looking good:D

Wow!!!

dzine - 11-9-2004 at 10:07 AM

...You have some great models there EE!!

Eagle_Eye - 11-9-2004 at 05:32 PM

Thank, got 2 sets of stairs done now as well..

##Edit, also the wooden one with green carpet on the stairs, but I haven't taken a ss yet##



bs2 - 11-10-2004 at 03:49 AM

Idas you say....i got a few lol, but the one i would really like you to work onn (if you can) is something like a skyscraper, but with inside so you can go up to the shoot people that would rock

Wo|f - 11-10-2004 at 09:55 AM

Man EE, i do like the stuff your coming up with, looks really kool, and that stairs with the green carpet sounds kool. Great job so far!!!! ;)

ATi - 11-10-2004 at 06:56 PM

The tiles look like the ones in my kitchen lol.

Eagle_Eye - 11-10-2004 at 07:39 PM

LMAO Trade...

More pics..working on some stackable modules for creating highrise buildings as well..







ATi - 11-10-2004 at 07:43 PM

Oh and now you have my stairs too? LOL!

dzine - 11-11-2004 at 07:48 AM

Lol... Trade, that really made me chuckle!!
Gotta say though.. EE is creating some amazing stuff, like a one man factory!!
Looking forward to the next screenshot and if you get the time EE, a few tips 'n' tricks would be more than welcome ;-) !

Eagle_Eye - 11-11-2004 at 09:26 AM

What kind if tips you looking for dzine? As I find things that are a bit tricky, I tend to make posts in the BHD Mod section, like the two I made this week, one about the Def file error, and the one about what id numbers are save to use when creating your def file..

I have a small batch file I use for creating my pff files, maybe that would be usefull ..I'll get together a zip, and a post for it soon..

The creation of these items is relatively easy, I'm no expert, but, I do have a knack of being able to visualise what I want in my head, then, you need to be able to transfer what you see to 3D max..

I also use a pencil and paper, to draw a basic design..never underestimate the power of the pencil..a bit of planning always helps..

EE

Eagle_Eye - 11-13-2004 at 10:36 AM

Some more primatives...need some new floors...still working on high rise..








EE

dzine - 11-13-2004 at 10:41 AM

The Def file error and ID numbers were really handy... your batch file would be very handy. Thanks EE.

Eagle_Eye - 11-13-2004 at 10:47 AM

OK, Cool, I'll do a new sticky soon, with the batch file detail, and a download, maybe how I setup for testing as well..need to go for now..things to do here at home..lol..

EE


Excellent!

dzine - 11-13-2004 at 10:52 AM

...Imagine what mappers could do with these!!!... every building would be unique. Great textures too! Excellent work EE!

Eagle_Eye - 11-13-2004 at 12:50 PM

OK Dzine..here ya go..I made this a sticky as well..

http://www.dfbarracks.com/forums/viewthread.php?tid=31326

I'm trying to create a heap of primatives that can be really useful for creating custom items..just trying to thing of things I could use myself when making a custom building..need some kind of roofing as well..

EE

Eagle_Eye - 11-13-2004 at 05:01 PM

OK, been busy again, got a third set of walls that can be used for inside walls..plus varoius size wooden floors..

Dzine, do you reckon I should have this as a separate mod, or see AB about making it an upgrade to EXP, I was part of the Team who did EXP, so I can't see that being a problem..










EE

Eagle_Eye - 11-13-2004 at 10:36 PM

Now, this is different...a new Med Power up I made...and it even works after much stuffing around..LOL..




EE

bs2 - 11-13-2004 at 11:47 PM

lmfa0! that med power up looks c00l!!! , i do thinks its a g00d idea having it as un upgrade to the exp... g00d work EaglE EyE!

A.Bullet - 11-14-2004 at 12:08 AM

Actually I wanted to keep this as a seperate mod..

The terranova mod was cool.. however.. it seems to me it would be nice to make a mod which was still plain BHD.. but with more items..

Dont want to force people to have DL'ed the terranova mod to use it..

Anyhow.. EE>. could you slow down a bit LOL. your making me look bad..I aint had time to make anything yet.. but well I am working on some catwalks ..

dzine - 11-14-2004 at 05:05 AM

OK Boss! ...sounds pretty cool, a seperate mod for BHD. I reckon it's gonna be a surefire winner and it will bring a lot of ex-players/mappers back into the game!

And what about EE! ...geez!!! He is unstoppable!!!!

EE> Thanks for the batch file!
Every time you upload a new screenshot you fire me with inspiration!!! ...be careful though, or you might start getting requests!!! ;-) Actually... I had this idea for a... nah... only joking!! I don't want to see anything get in the way of what you're doing - it's dang good stuff!

eddsdead - 11-14-2004 at 02:48 PM

keep up the good work:D

Eagle_Eye - 11-15-2004 at 09:10 AM

No probs guys....

AB, that's cool, I didn't really want to have to renumber all the items to avoid issues with EXP anyway..LOL...

Still working on some new high rise stuff, and still have a problem getting the ladder CB to work on one of the wall sections... I did one with a built in ladder, ladder looks cool, I just can't climb it yet...I probably have it facing the wrong way or something like that..lol..

Look forward to seeing your additions as well Boss..

EE

Timber3050 - 11-16-2004 at 05:36 AM

EE, this is some really tight stuff. I've got some pretty good ideas of what i would make with those wall primitive (a nice MOUT map). Keep up the great work

Eagle_Eye - 11-16-2004 at 07:45 PM

Playing with some intro screens, and game screens....






EE

Wo|f - 11-17-2004 at 01:20 AM

Lol, nice work, nice to see something different for a change, not just game mods :)

Eagle_Eye - 11-17-2004 at 02:14 AM

I've finished all the tga pics for the Menus now, just need a cool shot for the SP end pic..

Still ave a lot of stuff to make, would like to include a few of the vehicles we put into EXP..not all of them..

Does any one have any favourite ones they think should be in this Mod..?

Plus AB needs to catch up..LOL..

EE

SEC Shootre - 11-17-2004 at 03:48 PM

O M G!!!THAT IS SO GOOD
I'll never be that good
(Crying)

dzine - 11-18-2004 at 08:09 AM

...I'm not a regular user of vehicles. I usually chase after peeps with a med pack! How about an ambulance/medic Hummer?... that would be a bit different?
(I suppose that's a lot of work though?)

dzine - 11-18-2004 at 08:12 AM

Almost forgot... Nice screens EE!

galaxycrest - 11-18-2004 at 09:46 AM

Hey EE how'd you make those pimpin menu screens? :cool:

Eagle_Eye - 11-18-2004 at 01:10 PM

Quote:
Originally posted by galaxycrest
Hey EE how'd you make those pimpin menu screens? :cool:


There's about 10 different screens to create, I basicly used the stock ones as a see through template with photoshop, then layered on new things, like the DFB backdrop, then a screen shot of some of the new things, then a lot of other see through layers..kind a complicated, but turned out cool..

I've been doing some modular roof pces, here, the first one, now I need to section it up, and make a centre pve, corners etc..




And fitted on a custom building...needs the centre pce created yet..



EE

SEC Shootre - 11-18-2004 at 01:34 PM

OMG i'm still having probblems puting my weapon in a game.EE have any ideas

Eagle_Eye - 11-18-2004 at 01:44 PM

Sorry Shooter, have no idea, never done it before, maybe AB can shed some light on this..have you posted at The Mod Depot ?

EE

SEC Shootre - 11-18-2004 at 04:14 PM

it won't let me post i registered and everything.Who's the guy?

galaxycrest - 11-18-2004 at 04:38 PM

hey shooter i can help you out there :D

if you cant get your weapon in the game make sure you have your .def file correct... if theres even one flaw it wont work

and next check the models make sure that they have the proper names (and if your making your own then use proper naming conventions, then re-load them as 3di files)

if that doesnt help lemme know

Eagle_Eye - 11-18-2004 at 09:23 PM

Quote:
Originally posted by SEC Shooter
it won't let me post i registered and everything.Who's the guy?


I'm Admin for that site as well, I'll take a look at the settings Later....I can't remember, but I Think that forum sends a conformation email..did you get one?

EE

Eagle_Eye - 11-18-2004 at 09:41 PM

Here's some of the new "Modular Roof Pieces" I've been doing..I need a few more sizes, then maybe another set with a different texture..here's the med pics..
















Here's what they look like "Snapped" together....



EE

galaxycrest - 11-19-2004 at 10:51 AM

EE how do you get the camera to move away from the character like in your menu screen (and some of the official screen shots, like on the box)?

Eagle_Eye - 11-19-2004 at 12:03 PM

I test in SP mode, not multiplayer, so I can use the F4 for the 3rd person view, then use the numeric keys 7 and 9 to zoom in and out, and the others to rotate the camera..the zoom won't work in MP games, so you can't use it to look around corners to cheat..

EE

SEC Shootre - 11-19-2004 at 12:07 PM

ok thanks eagle and crest

eddsdead - 11-20-2004 at 05:24 AM

after looking at your the stuff uve made EE i fancy having ago at making some stuff. problem is i aint got a clue where to start so if some1 could give me a list of all the programs id need from making them to putting them in game and a list of links on how to use them. i would be very greatfull:D

gmax...

dzine - 11-20-2004 at 09:40 AM

Well... you'll need a 3d program. A good start would be gmax: http://www4.discreet.com/gmax/
It's a free download but you'll need to register. This will give you a great insight into building 3d objects and becoming familiar with a 3d environment.
I think the download also includes some tutorials?

Upgrade or an add-on to the TerraNova EXP??

joselz - 11-20-2004 at 10:35 AM

Ok, the thread is too long and i don't have the time to read it all..... so I just want to ask you a question EE:

Are you planing to make this E X C E L L E N T mod as an upgrade or an add-on to the TerraNova EXP... ? ? ?

Eagle_Eye - 11-20-2004 at 01:15 PM

This will be it's OWN THING..LOL..

Will not be addon for Terranova.

EE

A.Bullet - 11-20-2004 at 03:05 PM

OK well not to be outdone.. I wanted to at least post a few screens of stuff I have been working on..

nothing all that spectacular.. but anyhow..





Some modular catwalk sections..




Closeup to show the diamondplate.. ooh ahh..




A searchlight.. on its own trailer..




Another view.. sans light. .




Steel Tower with stairs.. (3Dsmax render)




In game version..




Fountain.. with running water..




The sewers .. yuk




The sewers .. another view




The sewer .. another view




The sewer .. another view


Servant - 11-20-2004 at 04:22 PM

Blah :D
http://www.dfarena.com/~servant/terranova/bld7/bld7.htm

Wo|f - 11-22-2004 at 09:32 AM

Nice work AB, i especially like the vehicles!

EE, the new roofs look awesome too, keep it up! ;)

Eagle_Eye - 11-23-2004 at 10:20 PM

Been playing with the vehicles as well..

Wanted a series of UN stuff, so I reskinned AB's APC with 50 cal, then kept that one, then did a few changes, now we have an APC with a grenade Launcher as well..








EE

bs2 - 11-24-2004 at 01:56 AM

Nice work guys...im looking forward to making some maps with AB's sewers, they rock EE you buildings look sweet!

Eagle_Eye - 11-24-2004 at 10:59 PM

Been playing with the Def files as well, now have a heap of bad Guys whose Bodies don't dissappear...I remember seeing a few posts in the past, asking if any of the bodies don't dissappear..well, now they Don't !! Cool for some SP missions ...

EE

DR.EVIL~TAG - 11-25-2004 at 04:20 AM

Hey ,good job on the vehicles EE, I think you may need to raise the gun up a bit as it looks to be right over the drivers hole , Looks good over all though, Maybe move the gun up a bit to the crew commanders hole which is located just behind the drivers whole and as a steel rin in which a 50 cal and or 7.62 is to mount on , If you want i can send ya all sorts of pics on it and others

maps/materials in 3ds...

dzine - 11-26-2004 at 03:33 AM

Sorry to hassle you EE... (but I reckon you'll know a fix) when I view my new object in the OED, the bitmap/material is only covering half the object and the rest of the object is black yet when I view the object in max, it looks ok. I've had a good look through the .pdf's for a soloution but I can't find a fix? I have even changed the image size and res but I still can't nail it.
Any ideas?

TheDeadGunner - 11-26-2004 at 08:54 AM

Well even though your comleatly off-topic, resize your texture to 256 by 256. It might look funny at first, but it fixes the problem and looks fine in oed and game. I think this was mentioned at the beginning of the topic also. :o

Eagle_Eye - 11-26-2004 at 09:35 AM

You could try what Dead said, I've never had this problem before..Is it all the same texture? Have you got all the textures in with the ASE file, and did you set up the source in the oed?

EE

Sorted...

dzine - 11-26-2004 at 12:04 PM

Thanks TheDeadGunner... exactly as you said, except I made them 512 x 512. Sorry for being off-topic! Thanks EE... everything else is fine... just gotta figure out how to post a screenshot?


galaxycrest - 11-26-2004 at 03:56 PM

How do I make the camera go away from my character to get a good SS of something?

Eagle_Eye - 11-26-2004 at 04:13 PM

Quote:
Originally posted by Eagle_Eye
I test in SP mode, not multiplayer, so I can use the F4 for the 3rd person view, then use the numeric keys 7 and 9 to zoom in and out, and the others to rotate the camera..the zoom won't work in MP games, so you can't use it to look around corners to cheat..

EE


galaxy, if you read the Whole Post, I mention this above, cos someone else Already Asked !!!!

EE

galaxycrest - 11-26-2004 at 04:17 PM

Sorry, I just rushed to the end and asked lol :D:P

TheDeadGunner - 11-27-2004 at 04:11 AM

lol o well. I'm not a moderator anyway, so I had no real reason to say that. I was just tired. Glad you got it working. Had problems with that until I read the tutorials the OED came with :o :P

MattEversmann - 11-29-2004 at 04:09 AM

dude, all of the models in any of the pics here are AWESOME! you guys should make one combined mod with all of these objects! It would be awesome with the searchlight inside the fortress's walls! seriously though, it would be cool.

p.s.- is it possible to make the M-60 an emplaced weapon, because you see on the news humvees in Iraq with M-60's and M-249's on the turret and it would be cool.

eddsdead - 11-30-2004 at 02:43 AM

just wondering how the mod is coming along?

Eagle_Eye - 11-30-2004 at 08:11 AM

Good mate, we had a Pow Wow on ICQ the other night, swapped a few more ideas and textures...we're not in a hurry, we want to do it right..I wouldn't expect to see it b4 Christmas, but you never know..

EE


dzine - 11-30-2004 at 03:49 PM

Can anyone contribute to the mod EE?
...the odd object/building or decoration and if so, will there be a theme?

Eagle_Eye - 11-30-2004 at 10:28 PM

Well, during our little chat the other night, we did touch on whether we wanted to use items from members, we didn't really make a decision, I suppose if you have something that is Original, and not "Borrowed" the we will take a look at it..

AB likes a lot of the "Mayan" type stuff, I'm rather partial to it as well..

EE

7>Snake - 12-4-2004 at 02:06 AM

Hey guys - so far this mod looks terrific. So - thanks in advance.

I'm just incredibly jealous because my abilities along this line are terrible.

If it's not too late for suggestions . . . . . :D

It would be really nice if there were vegetation to allow for a European setting (ie: the pine tree groupings from Comanche4).

Ship interiors (subs etc).

A C130, C141 or C5 type transport that can open it's cargo area to allow vehicles etc on or off.

Any vehicles or aircraft that would allow historical settings (ie: WWII objects).

Objects like cable or wire to connect telephone poles and make them look a little more realistic.

Things like tank traps, beach obstacles.

And - I'd better stop before the list gets way too long.

eddsdead - 12-4-2004 at 03:12 AM

some good suggestions there m8

SUPER!

davesnow - 12-4-2004 at 03:55 AM

I just now finished reading the posts here (for the first time). As some of you know, I really enjoy making stuff with the EXP decorations and things. (Check out my EXP SP map "Lone Bomber.") I am excited as everything to see a lot of new construction objects being made. Like Snake, I could probably make a list a mile long (LOL!) and I could probably get ridiculous before it got too long! I'm excited about Bullet's "SEWERS" because I have been working on a new SP mission with sewers. Bullet, will yours be able to be placed underground like the tunnels? That would be really cool. With a lot of twists & turns, rooms, overhead pipes and maybe "hidden" passageways and stuff. And manholes with ladders for entranceways would be great!

Eagle_Eye, I have longed for "stairways" and now I see my wishes being made into reality. One thing with the floors and walls... we need some that are triangle and curved shaped. Check out the "Bomber" I constructed in "Lone Bomber" and you'll see I had to construct it very "boxy". Oh well, no big deal, just a suggestion.

Is there any way at all to make a workable elevator for a tall building? This would be a nice addition. Picture yourself going up in an elevator and waiting in suspense to see if when the doors open if you'll get blasted by a half-dozen "bad guys" on the other side!

Well, these are just some of my "wants." However the finished Mod product ends up, I will be happy! Thanks a lot guys! Looking forward to making SP missions for a long time!


bs2 - 12-4-2004 at 06:26 AM

Guys what I would love to see in this mod is the introduction of stealth to BHD.. I've played too many multiplayer maps where you just run a shoot, is it possible for an Americas Army sort of thing where if your shot a certain amount of times then your going to watch some 1 else untill say 30 seconds is up that would rock.
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