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Map Details: Dodge_city



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by Baddad-POW- and Stout-POW-

Dodge_city

Map Creator:

Baddad-POW- and Stout-POW-

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

378 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

2 users have rated this map.
DFB Rating: 


Not Rated

User Rating: 

9 of 10





Map Description:

MAP UPDATE: CHANGES MADE. TARGETS IN RED, WRONG WAY PLOOPS SMALLER. NOV.20.2009 Matt Dillon has been the peace keeper of this town for some time now. Hostile forces have taken his town over and he needs your help to get it back. The hostile forces have blocked access to several important parts of town that you will need to get access to, or you will not be able to finish the map.

[ 3 users have commented on this map ] [ Comment on this Map ]


» Excellent Map


Posted: Thursday - November 19, 2009 3:36PM

Posted by: HarlanBren

Very Good Map! I would have rated it a 10 if it was not for those "Out of Bounds" areas. I understand why they are there, but when they are set so close together as they are in the beginning of this map it detracts somewhat from the start. But this one is a good "puzzle" map for sure. Thanks!




» good gameplay


Posted: Friday - November 20, 2009 7:13PM

Posted by:

good gameplay, very nice, make my words, the words of NC53.




» Yep, I enjoyed this map...


Posted: Saturday - December 5, 2009 11:19PM

Posted by: Sgt.Saunders

...too. It was layed-out well, and although not too tough to accomplish, it was still challenging for a solo player. As one who likes to outflank the enemy, the 'kill-zone' kept me within bounds (from 'X' to 'A'), and is something that you should've utilized in your 'Snow Road' map. The 'kill-zone' also kept me from accidentally 'coming-up' on those 'one-second rocketeers' at the onset...sneaky. The blue and red lights are a little confusing, that is, unless one reads the 'I' (in-game info section). I eventually determined that some radios (triggers) would appear only after a particular event was met. I was, however, able to destroy about 25% of the (marked in red) objects via well-placed mortar fire from an overlook spot just outside the mouth of the canyon. Those mortars also helped me eliminate those BGs hiding behind the rocks between that overlook spot and 'A', as the 'kill-zone' disallowed creeping-up behind them. Evidently, my mortar fire also destroyed a few of the radios (triggers) which were already present prior to me actually entering 'Dodge City'. This map ended successfully upon locating the final trigger which allowed access to and the subsequent destruction of the four remaining stacks of ammo crates. Good job on this one...cheers.


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