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Map Details: -RSU-Going to church



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joe maps by FEZ~RSU~

-RSU-Going to church

Map Creator:

FEZ~RSU~

Game Version:

Joint Ops: Escalation

Game Type(s):

SINGLE PLAYER / COOP

1164 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

6 users have rated this map.
DFB Rating: 


Not Rated

User Rating: 

10 of 10





Map Description:

THIS IS AN I.C MAP. We have had reports of extremly heavy enemy fire in a town up ahead and have sent some soldiers up ahead to clear the area out, unfortunatly they have been killed in a barrage of enemy fire. The last transmission we heard was about 10 minutes ago saying that there were several civilians trapped in various places, we have no intel as to where they are though, im sure they will make themselves known when you get near them, just use your skills to help them.

[ 11 users have commented on this map ] [ Comment on this Map ]


» nice job


Posted: Monday - February 20, 2006 3:48PM

Posted by: RT-RainbowOne

very nice mission. run good on dedicated server !! and the extremly heavy enemy fire is very good for teamplay. thx




» TY


Posted: Monday - February 20, 2006 7:02PM

Posted by: FEZ~RSU~

Thanks for commenting and rating Rainbowone, something for the meds here.. lol.




» thanks from us medic :)


Posted: Monday - February 20, 2006 8:13PM

Posted by: SpiritGrl.LFG

runs good on dedicated server , great job on this one, and i can tell that alot of hard work went in on this one,, keep it up guys, your doing great :) keep this up and the medic's will love you :)




» Nice


Posted: Wednesday - February 22, 2006 6:28AM

Posted by: Prinny_SoC

Played with a few others and we battled thru and had a lot of surprises. Some players get frustrated and did not like the respawners but heck I did.....that's part of the challenge for me anyways. Keep um coming...Prinny




» Dammit


Posted: Wednesday - February 22, 2006 4:57PM

Posted by: FEZ~RSU~

TY for downloading and commenting Prinny. Im dont get it when people really dont know what teamwork is.. if you make your way up where the spawners are and kill a certain person then they stop spawning.. Maybe you can point it out to them if they keep moaning.. lol.




» Just Awesome!!!


Posted: Friday - February 24, 2006 10:08PM

Posted by: DocSniperz

NOW THIS IS A GREAT MAP! Finally a map maker with fun ideas, planning and realism! This is an awesome map for team play!

We Died, We Bitched but damn it.. it was sure fun playing. My team and I love your maps and enjoy them very much.

Others map makers said I just don't like to die "a lot"... when it's a well put together map and fun. HELL... I'll die with the rest of them.

Thanks FEZ You'd the man!





» ty


Posted: Saturday - February 25, 2006 8:31AM

Posted by: FEZ~RSU~

LOL, ty DocSniperz. i dont mind dying either, what i do hate dying from is them pesky bushes with ak47's and the A.I that can see you over a hill or through 4 miles of fog..




» Another winner from RSU


Posted: Wednesday - March 1, 2006 6:31AM

Posted by: Sgt.Saunders

The RSU maps are amongst the best, and this one certainly does not disappoint either. Again, it's nice to see another mapper who doesn't require shooting trees/shooting bushes, continual respawners and a plethora of rocketeers, as well as BGs who can see through fog and dark of night, to create one heck of a challenging map...thanks Fez. I've also finally got to agree with Doc, as a lot of detailed thought and time went into making another oustanding RSU map. Sure the corridor between 'A' and 'B' was 'spawn city', but with some patience and after eventually wiping them out, 'B' was finally mine. Well thought-out design and clever building/decoration placement resulted in the creation of slick/extensive corridor mazework. Add this to some excellent BG placement coupled with some hostage interactiveness, and they all ensured that RSU would once again come-out with another winner...thanks.




» Awesome


Posted: Monday - March 6, 2006 4:48PM

Posted by: lanky

This is, in my opinion, how respawners should be used. I usually hate re-spawners but this map is an education on how to use them in the right way. Great map.




» ty


Posted: Wednesday - March 8, 2006 9:16PM

Posted by: FEZ~RSU~

Thank you for comments Sgt.Saunders and lanky. i try to be 'fair' in my maps now, i dont mind the rpgs, i dont like shooting bushes.. but you can usualy see which bush shot you so just 'spray' it and all is well... what i really do hate is them pesky respawners that pop up behind you.. AAaarrgghh... lol




» Great Map


Posted: Thursday - March 16, 2006 6:33AM

Posted by: DDay66R

Thats it Just a Great Map 10 out of 10 A home Run!


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