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Map Details: =SW=Escape Through Hell



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joe maps by =SW= Mess

=SW=Escape Through Hell

Map Creator:

=SW= Mess

Game Version:

Joint Ops: Escalation

Game Type(s):

SINGLE PLAYER / COOP

804 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

3 users have rated this map.
DFB Rating: 

8 of 10





User Rating: 

7 of 10





Map Description:

It is a city based map. You clear the city and the convoy follows shortly.Is best played by a sqaud sized element. As a single player wont clear the city fast enough and the convoy will be killed.

[ 15 users have commented on this map ] [ Comment on this Map ]


» Nice map


Posted: Monday - December 12, 2005 9:58PM

Posted by: *HmS*MeKen

It´s a nice map, hard to complete with only 3 players, will try to test it with more squad members, the lose condition dont work, check the wac file and you will see that you have put 1 friendly bot twice in the lose condition, that will make the wac command fail. 7/10




» Thank You


Posted: Monday - December 12, 2005 11:25PM

Posted by: =SW=Mess

You were correct. I have Made the change. Hope this fixes the problem.




» Yepp


Posted: Tuesday - December 13, 2005 4:32AM

Posted by: *HmS*MeKen

It´s works fine now.




»


Posted: Tuesday - December 13, 2005 9:34AM

Posted by: jabo1SFH

had just a few players in map, all complained of frame issues. particle effects do not necessarily make good decorations. map was skipped.




» Teamwork


Posted: Tuesday - December 13, 2005 9:39PM

Posted by: RAP~RSU~

Hey jabo....did u ever make a other comment as moaning about frame issues? This is the 3rd simular comment and it starts boring me.You should better check ur PC bec it seems like you are the only one with this probs. About the map..action,nice storyline,good infopage.Teamwork absolutly required to complete this Mission.nasty placed Bgs and nice use of the Apacheguns at buildings.Next time please make sure that the Amorys are placed on the ground and didnt stick at the wall. That makes a reload nearly impossible because they are invisible/glitch when u stand next to them. Map runs/ends fine on dedicated.good job 8/10




»


Posted: Thursday - December 15, 2005 12:01PM

Posted by: jabo1SFH

apparently YOU didnt read the comment. ALL players complained of frames. my comp runs jo:e just fine. some mappers like to add too many particle effects so next time you want to flame me, pm me. i have several server clients who return because i run a good server. you will notice that the maps i make the frame comment on does not only include me. anyway, i thought this was a feedback comment area......................




» jabo1SFH


Posted: Thursday - December 15, 2005 1:30PM

Posted by: =SW=Mess

I have to agree with RAP~RSU~. I am running as simple as it gets. 2.8 gig cpu, 1gig ram and G-Force 5500 video card and it runs great even when i host it from my home.It would appear if 140+ people have downloaded it and your the only one to complain about this problem that it might be and issue with your server. That is if everyone that plays it with you has the same problem. As for the particle affects if your are a map maker and tring you get a point across then they are needed and I dont think i went over board. Thanks for you comments and i hope you get you issue figured out. So you can experiance the best game play possible.




»


Posted: Thursday - December 15, 2005 3:01PM

Posted by: RAP~RSU~

exactly...thank you... poor serverping...bad framerate...so simple. When you say all of YOUR Players have the same issue you already have the answer.So think about that before you make your next comment....like: had just a few players in map, all complained of frame issues. particle effects do not necessarily make good decorations. map was skipped... Thats not true and unfair against the mapmaker...why? Well we run this map with 10+ Players and had NO problem. And no i cant notice the coopmaps you make because there is nothing from you in the database....maybe they are to good to post them here?




»


Posted: Friday - December 16, 2005 12:21PM

Posted by: jabo1SFH

ok, so then if my server is bad, why do i have regulars? why dont they have problems on all the maps i run??? my server ping is fine otherwise noone would ever come in. i guess its too much to convey that maps should also consider the smaller computers out there. a mapper should always consider lower end performers when deciding on things that go into a map. you can get your point across other ways, like spreading out the effects insted of bunching them up. map making can be looked at as an art form. everything in one spot doesnt necessarily make a good picture.




» Lower end computers


Posted: Saturday - December 17, 2005 12:21AM

Posted by: =SW=Mess

I have a lower end computer there for I consider them...lol. Dont know what else to say. Sorry you cant play the map and have fun. Maybe my next one wont have any effects so you can play it..lol.




»


Posted: Saturday - December 17, 2005 12:13PM

Posted by: jabo1SFH

dont worry mess, most of that wasnt directed at you. i have no doubt you will hook up the troops with some good maps, just try to spread the effects a bit better.




»


Posted: Saturday - December 17, 2005 8:07PM

Posted by: Brad.G

no, dont spread the effects. lkeave them where they are, continue mapping how you do, your doing fine.

for the record, i have a 1.8 Ghz amd sempron processor, 512 mb of ram, and a 256 mb graphics card. and this map runs fine for me with no problems at all. its not just about the spec of your computer when hosting maps, it goes down to the recommended limit as to how many players are on your server. i have a 2mb connection, but yet if i have any more than 9 players on the map , youl start getting lag. not good with my maps as they draw quite a few players lol.
nice work mess, carry on the way your doing





» Thanks Brad G


Posted: Sunday - December 18, 2005 9:46PM

Posted by: =SW=Mess

Your positive comments mean alot to me. As im sure you are aware you are an insperation to all new map makers. We all look up to you. Im not sure you are aware but you helped my friend Bad Dawg who in return has helped me. Know my maps are simple compared to yours but i hope to be able to work into making even better maps. Thanks again for your comments.




» Helicopter Play is great


Posted: Tuesday - December 20, 2005 3:56AM

Posted by: RomanKam

Excellent helicopter play. It took time to clear the skies and concentrate on ground forces.




» Besides all the>


Posted: Wednesday - December 21, 2005 5:56PM

Posted by: Prinny_SoC

controversy over lag issues and so forth!!!!!! I see no comments on the actual map ! Well my comment is this map was awful>>>>>>>>>LOLOL just kidding;) Had about 6 or 7 team players and had a great deal of FUN on this map only some person shot a civilian:(:( So we lost:(.........GREAT map Mess and thank you for making it for us - Prinny


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