Map Description:
A few days ago the train tunnel that runs under your current location had collapsed in a couple of places, eye witnesses say that there was some heavy machinery and a covered train car going into the tunnel a few hours before it was blocked off.
There used to be an old cave system running near to the tunnel, see if you can make your way down there and find out whats going on.
no shooting bushes or 5km walks... lol
Good bad guy placement, but probably a bit too easy for a decent sized group. Also I was wondering if you were supposed to kill all the commnaders and the rocket to get the win condition? I killed one of them and got a mesaage saying I had three more to go but then when I blasted the rocket, I got the win.
» Hmm
Posted: Tuesday - October 18, 2005 5:30PM
Posted by: FEZ~RSU~
Thanks for taking time to comment Bubbadog. As for the rocket blowing and winning... ? ... i just checked the .wac ... and played it... it all worked just as it was supposed to... destroy the rocket and the rebels win.. destroy the radios, joint ops win.. its not close enough to the radios to blow them... did you mistake the 'rebels win' screen for 'joint ops win' screen?
have updated the .wac now to display a couple more messages and also spawn a few more guys.
» Good concept
Posted: Wednesday - October 19, 2005 3:17AM
Posted by: unyalimon
I liked the layout of this map, and the AI around the enemies. It was realistic. I was disappointed when it ended. I was hoping for more secret passages. Nice rooms, I really liked the tunnel concept. Good creative effort, keep it up. Others will find flaws, that's ok, there are no perfect maps. Looking forward to more maps from you.
»
Posted: Wednesday - October 19, 2005 5:37AM
Posted by: TheManFromUncle
Starts a little slow not much chalange at frist but gets better underground. I like the map runs smothly is a great time.
» cheers
Posted: Wednesday - October 19, 2005 10:35AM
Posted by: FEZ~RSU~
Thanks for taking time to comment unyalimon + themanfromuncle, i would of loved to put more bg's and tunnels in here but the object limits played a big part in this, i tried adding more bg's to the start area but if i did then the A.I limit was reached and when we had 6 players on a server people were starting to walk through walls! .. lol. i had to leave it as it is so it can have teams of around 10-15 players.. otherwise i would of got more bad comments...
» Nice Work !
Posted: Wednesday - October 19, 2005 1:31PM
Posted by: SG1-BullDog67
In general, the Map succeeded very well.
However, I must say that the least such one detail-works appreciates.
These people actually should be ashamed! They first should deliver better work itself!
Also on our server, she/it is assumed well and had much fun with it the people.
In order to prevent however some fools, one should place better a view protection against the rocket !?!
» wonderful
Posted: Thursday - October 20, 2005 2:27AM
Posted by: bluebell
I enjoyed it from start to finish, no problems, good layout
on the underground, thanks for the map.
» thanks
Posted: Thursday - October 20, 2005 7:22AM
Posted by: FEZ~RSU~
Thanks for commenting Bluebell, glad you like it.
»
Posted: Saturday - October 22, 2005 10:25AM
Posted by: King2
Great map Fez! It played well and finished just fine. Plenty of action to keep you busy. Your use of the bad guys uniforms really made you "check your fire" when you are battling in close. Looking forward to more of your work.
» Great Map
Posted: Thursday - October 27, 2005 6:44PM
Posted by: PBD
Me and the guys in my platoon really enjoyed this map 10 of 10 from me and looking forward to the next one
PBD A.K.A CV13>Major WildTurkey
» TY
Posted: Friday - October 28, 2005 7:19AM
Posted by: FEZ~RSU~
Thanks PBD and King2 for commenting. glad to see you like it.
» Great map
Posted: Friday - October 28, 2005 11:40AM
Posted by: cyberbob92001
Really liked your map and the lay out everything worked well from start to finish and we enjoyed your map alot,we will give you 8.5/10