This is a TDM with a slight twist. Each team has 2 mobile scud launchers in their base which they must defend. Loss of both launchers will result in a win for opposite team regardless of score. It is a long-ranged desert map with mega hiding places, friendly AI's to help guard your base, and non-discriminating claymores to trip you up.This map will be good for squads to practice manuevering, coordinated assaults, & perimeter defense on.
Ok this is a DF1 A&D Map.now i am sure there is a better way to do this for df1 that i am not aware of,the way i did is like this,There is a base for red or blue to defend with 3 flags.Now if you are defending there is no flag you to get you just got to keep blue or red from scoring..enjoy