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Map Details: Take Down



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all tfd maps by Sylent_Death

Take Down

Map Creator:

Sylent_Death

Game Version:

DF: Task Force Dagger

Game Type(s):

SINGLE PLAYER / COOP

656 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

2 users have rated this map.
DFB Rating: 

4 of 10





User Rating: 

8 of 10





Map Description:

Have Updated zip with some corrections.. Thanks for the input...2nd map I have made.. A take no prisoners raid on a terrorist training camp funded by drug smuggling.. Abandoned village taken over by terrorist org. and drug cartel..

[ 5 users have commented on this map ] [ Comment on this Map ]


Nice shot


Posted: Saturday - March 27, 2004 12:03AM

Posted by: SprintST

I thought this was a very nice map. Very challenging for a single player, without being impossible. But, I couldn't get it to end. Blew up everything in site, even the laser designator said, mission over.




DFB Rating


Posted: Sunday - March 28, 2004 10:27AM

Posted by: Iceman

The mission started well, good placement of most of the A.I. Subgoal 3 did not activate, which meant the game could not finish. The reason for this is that you had the scud warehouse and City hotel in group 2 so when you finally kill all of the A.I you need to also kill the warehouse and city hotel to win subgoal 3. There were a few items out of place, the steel lockers and the table, chairs etc in the communications centre. You also have an A/I placed under the communications centre dome the only way you could kill this fella was to blow up the communications centre, There were to A.I that were sticking through the wall of the city hotel, I think they were supposed to be in the second or third floor rooms, a few suggestions for you to consider when making your next map. A text document included in the zip file would help! If people download more than 1 map at a time it jogs the memory as to what map is about. Try not to design a map that relies on killing all the A.I., as I explained above with sub goal 3. The game play was enjoyable and would have rated higher if you did not have the above problems. Good work and I look forward to your next map Regards Iceman DFB Staff.




Good Start, Bad End


Posted: Sunday - March 28, 2004 8:31PM

Posted by: GunnerSam

The map starts out well. Nice building and BG placement. They have the base heavily defended. Unfortunately, you can't seem to finish the map. I killed every BG, destroyed all vehicles, and demolished everything that can be demolished but still no end. Perhaps you can fix the problem and resubmit it. I think this map is enjoyable except for the ending.




Thanks for the input!!


Posted: Sunday - March 28, 2004 11:20PM

Posted by: Hardtimes

Made corrections and hope it makes it more playable.. I have appreciation for mapmakers now as I learn how it is done.. Sorry for time spent trying to end game.. Hope you enjoy it better now...




Double Posting...


Posted: Monday - March 29, 2004 6:44AM

Posted by: Eagle_Eye

You don't need to post the map again, go to the original map, go to the "My Control Panel" at the bottom, from there you can update the zip file, I'm going to delete the updated map, please update the original upload. Regards Eagle Eye DFB Admin.


Refresh Thumbs | Advanced Search | Submit Map | My Control Panel














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