City of Lost Souls II is a DM only map. I Spent countless hours trying to get rid of all the glitches. This a very unique map. This map goes vertical with a jungle theme. Take a high dive from the highest point in the map. Also you can destroy the swinging bridge.
I remember your BHD version and this one tops it. I've been a long time fan of yours Godsmacker and this map does'nt disappoint. I found one room that you basically are waist high in the floor and totally disappear when prone w/ sight outside that can be easily fixed. (I believe its an upper level room). This is a classic DM map that will be good for 8-20 player game rooms. Great atmosphere and very solid hillside construction w/ plenty of nice decorations. Great map! 10/10
Posted: Thursday - February 5, 2004 12:57AM
Posted by: GodSmacker
Ok map was updated after 36 downloads. I am pretty sure I found the room bongo was talking about and fixed it. I had to block off the room because it has been a thorn in my side since the beginning.
Thanks for the 10/10 rating. Believe it or not it does mean alot to me... This remake gave me two different major migranes, I think from looking to hard at the 3-d wire frame. I always wished I had vines and different sound for the first COLS and with the expansion my wish came true.
I you guys enjoy this map. In my opinion it is my best one... atleast I have the most fun in this one.
» A Classic
Posted: Wednesday - February 25, 2004 3:26PM
Posted by: Infiltrator_2K
I particulary like this map because it's different, in my mind it achieves everything it was set out to achieve, it has that great tomb raider feel to it and it manages to keeps players on their toes with it's steep embankments and vertical drops, there's lots of sneaky places to hide and is ideal for CQB, I can appreciate how much work has gone into this map as initially I imagine it must of had a thousand glitches due to the complexity of the terrain and surrounding buildings/objects, the only minor fault's I've found are some repetative respawn points and a couple of remaining glitch's, although overall a great map!
Posted: Wednesday - February 25, 2004 10:25PM
Posted by: GodSmacker
Thank you for looking a little deeper. I had a lot of trouble with the spawns because they like to make the player fall thru where ever I placed them. As far as glithes... well there where too many. I got all that I could find out of the map. The 3D wire frame view burned me out on this one. Glad you enjoy it.