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Map Details: AW2 CHERNOBYL PT#1



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all jo maps by Boss SYD

AW2 CHERNOBYL PT#1

Map Creator:

Boss SYD

Game Version:

Joint Ops

Game Type(s):

SINGLE PLAYER / COOP

242 Downloads

Download Now

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4 users have rated this map.
DFB Rating: 


Not Rated

User Rating: 

10 of 10





Map Description:

AW2 Mod required. The Ukrainian ask the UN for help to investigate the Chernobyl area. NO U.N. force are avilable so they are asking us. We'll with a Col. Kovalenko of the Ukrainian army. He will brief you and supply transport to the Chernobyl area. Follow the briefing of Col. Kovlenko........................

[ 5 users have commented on this map ] [ Comment on this Map ]


MEDIC LOL


Posted: Thursday - November 26, 2009 9:59PM

Posted by: Bentarrow

Fun map again Boss put it up right away on the server and went through it myself and got my deaths in lol.although at the end all the little guys were up at the far end by the trucks trying to get out maybe they knew I was come and was trying to get away I don;t think so lol but other wise great take your time map.See ya in the game Boss. Bentarrow S.O.T




Yep, I liked this one too


Posted: Friday - November 27, 2009 3:45PM

Posted by: Sgt.Saunders

Like your other maps, this one too was creatively done. The beginning was well thought-out and set the storyline into place. The arrival of the colonel via helo was a 'slick maneuver' and I followed him into briefing as instructed. Although I moved around him, the colonel would not look at me when he spoke; i.e., he kept turning his back to me as he was speaking. Evidently, he was a little shy or just felt intimidated by me...heh...heh. I missed 'catching' the supply truck ride, as it either left too quickly and/or I was just too slow getting aboard. So, I was forced to run after it. Getting that ride really didn't make a difference anyway, because after the truck was stopped by a guard, it would've meant that I would've just had to 'back-track' that much more. Overhearing the argument (between the driver and the guard) at the checkpoint was very realistic. I enjoyed trekking through the colorful sewer system, as the sounds and colors created an ominous environment...nicely done. Once I infiltrated the chemical plant, many of the BGs outside were hard to see, as were those sneaky 'ankle biters'...heh...heh. The 'low light' conditions just made this tricky map that much more challenging. The hardest part for me was trying to eliminate that operator on that 'Flak Cannon' at the end of the corridor. I tried everything within my arsenal and the last thing I tried finally 'did the job'. All triggers worked as designed and all PSP 'take-overs' flowed smoothly and quickly. I'm looking forward to 'tackling' Parts 2, 3, etc. Good job 'Boss SYD'...cheers.




Highly Agree...


Posted: Saturday - November 28, 2009 5:16PM

Posted by:

...with the above comments. Very well done and cannot wait for Part 2. Thanks for being so innovative in your map's designs. Makes a player think, before he steps out and around a corner. :) Number One!




Pt#2


Posted: Tuesday - December 1, 2009 4:36PM

Posted by: Bossncc

I've start working on it lol but with the holliday coming I don't have much time now lol. Thx for the comments peoples




Great Map


Posted: Monday - January 18, 2010 4:06AM

Posted by:

Love this map, gives ya the creeps with the haunting noises. Loved the half sized mutants, found you could out run the little suckers if you hold your knife. Bring on part 2.


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