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Map Details: No-Spam



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all jo maps by Godfather

No-Spam

Map Creator:

Godfather

Game Version:

Joint Ops

Game Type(s):

SINGLE PLAYER / COOP

209 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

2 users have rated this map.
DFB Rating: 


Not Rated

User Rating: 

9 of 10





Map Description:

Requires SG MOD 2.0
It's time for the Joint Operations community, to once again raise up and confront a common enemy.

Your mission should you choose to accept it.

Make your way into the NOTAP inner sanctum and eliminate as many of the NOTAP Spammers as you can find.

Goals:
1. ) Eliminate ALL Marked targets.
2. ) Hunt down NOTAP and show them what a real sociopathic, can do!

Better watch out, they are a sneaky bunch and are well armed!



[ 3 users have commented on this map ] [ Comment on this Map ]


Good stuff


Posted: Sunday - August 30, 2009 9:58AM

Posted by: JobiWan

Great work on this map, the skeletons scared the hell out of me! The AI are tough but not so tough as to be impossible and there's a good sense of fun throughout the map. Everything worked as it should and the map ended on completion of all goals.




The SG mod...


Posted: Saturday - December 12, 2009 5:03PM

Posted by: Sgt.Saunders

...is rather an odd sort of mod to me, as it requires a ...is rather an odd sort of mod to me, as it requires a whole different type of methodology in dealing with some of the AI. The weapons which I've become accustomed to utilizing to deal with the average BG were either not present and/or replaced by something weird that required some getting used to. Not being familiar with the Stargate television series (nor might it even be applicable to this mod), it was more of a 'hit and miss' in dealing with the AI for me. It took me a bit to determine that Stingers don't eliminate those small little helo things, but a good rifle shot does. Those robot things (Cyborgs ?) either required a C4 tossed at their feet and then triggered or they could be eliminated via a direct RPG/AT4 hit. Their laser hits were lethal, direct, and many. Those little chicken things sliced at my ankles throughout the map (up until 'D') and were tricky little 'buggers' to hit. All of the slick triggers (keypads) worked as designed and destroyed those giant emplaced laser weapons. I too encountered a few skeletons throughout the map, and like 'Jobi' they spooked me a bit and caught me off-guard as well - especially the first ones I had encountered. At 'E', and just by chance, I made it to 'F'...heh...heh. The erupting volcano was a nice touch, as was the eerie mystical setting and sound effects. This map ended successfully upon the destruction of the last of the computer terminals...and evidently a BG that was hiding nearby - I heard him scream...lol. As usual, another good job 'Godfather' and it's nice to see and play a new map from you now and then...cheers.




'Reality Mod' map - 'Bog Hollow'


Posted: Monday - December 14, 2009 4:58PM

Posted by: Sgt.Saunders

Since I no longer see your 'Bog Hollow' (Reality Mod) map listed on DFB, I just wanted to say that I finally had a chance to play it and it was excellent. Aside from two BGs walking into walls, there were no other issues encountered and everything else looked great/worked just fine. The layout was very well-done and the AI were realistically interactive. I also like overall realistic atmosphere (especially at nighttime), the realistic weapon sounds, and the fact that the targets were unmarked; hence, the obvious meaning of the word 'reality' in 'Reality Mod'...heh...heh. Very well done...cheers.


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