DELTA FORCE XTREME 2 ONLY
Advance and Secure, Team Deathmatch and Team King of the Hill. Your squad is swooping in on a Chinook, as is the enemy. Each side is closing fast. The target is a snowy hill. The area is impossible to get to on foot. The light turns red. Your squad stands up, and gets ready to jump. The light turns green. "Go! Go! Go!" Yells your squad commander. You each dive into the sky, hoping that this HALO jump won't be your last. You look around as you're parachuting. The whole area is a white out. You are at the world's end.
Map includes 4 PSPs - two per base. Read me file included. Open map with a 1200 meter visibility, as well as close quarters fighting at the bases. Somewhat similar to the DF2 map where there was a bunker on the hill with the walls surrounding it. Great for any number of players. The only vehicles in this map are bikes per each base. If you don't want them, you can just remove them. They're mostly for snipers, since they're of limited use on the map anyways. The MIS (Mission Editor) file is included for both maps for you to tweak the map to your needs. The AAS version of this map has one command point per base, and one in the middle.
Thanks to everybody who helped test this map, as well as those who gave feedback. I think I got you all in the "Special Thanks" section of the readme file. If you were there, and I forgot you, send me a PM. Thanks guys! ;-)
Update: AAS Mode Added