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Map Details: Operation Wetlands

DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2

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Operation Wetlands

Map Creator:


Game Version:

Joint Ops: International Conflict

Game Type(s):



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3 users have rated this map.
DFB Rating: 

Not Rated

User Rating: 

6 of 10

Map Description:

This is a IC 4 map... Updated 2/28...The Enemy has taken Hostages and Hid them somewhere in the Jungle... Recon the Area, Find your Informants, and Rescue the Hostages... Made slight change to objective sequence for better flow... hidden object was still triggering throwing off objectives a slight bit.... also will tell you what you missed before you proceed....

[ 8 users have commented on this map ] [ Comment on this Map ]

Good Map

Posted: Thursday - February 26, 2009 4:05PM

Posted by: Frumpie

But could not get it to end. The exvac chopper and resuce chopper just stopped and stayed in midair. Otherwise good map

Thank you

Posted: Thursday - February 26, 2009 7:56PM

Posted by: O4103

I have noticed that if Enemy Hummers are shooting at Extraction Helo, it will evade enough that it misses trigger... will patch and upload tonight

Not ending

Posted: Thursday - February 26, 2009 8:09PM

Posted by: KSerena

Got the same problem as above, the helis come and leave, only to crash into each other at the last waypoint. Map never ended. Another problem I had was PSP A that never unlocked, could be that I missed something, but the next one, B, did unlock somehow. Since the map was pretty easy, I decided to stop searching for the trigger for A and went to B, and then to C, and then to the extraction that never ended.

I didn't really pay close attention during the extraction to see why it failed, however after I checked the wac to see what triggers the end, and used the center view option in nile to see where this trigger was, I think it might had to do with the 50cals near the extract, as I think the pilot increased altitude after being shot by the 50cal jeeps, it might have missed the trigger by flying over it.

Finally, while playing I had the idea the AI accuracy was left at the default settings, and a quick scan of the npz file confirmed this. The default settings aren't very realistic however (no idea why nova made these the default). The map wasn't very hard however, getting it to end correctly in 99% of the cases is more important right now.


Posted: Thursday - February 26, 2009 8:11PM

Posted by: KSerena

Seems we were typing at the same time and you already found the problem. One more thing I forgot to mention, at X I sometimes spawned on the roof of the heli rather then inside. Not a problem that causes the map not to work, as you could simply jump into the water, just looked a bit weird.


Posted: Thursday - February 26, 2009 8:36PM

Posted by: O4103

I updated the wac file... tricky spawning in a helo....although the helo never changes hieght, sometimes it kick you to the roof... most people use the bigger helo, but I like the looks of the Blackhawk in this row. After you meet the two guys at the beach... they tell you to see their friend on the Docks... he triggers the spawn point to show... added a back up trigger, just in case helos being fired on... don't know why, but if the gunners firing, misses the trigger... but will hit the back up.. Thanks for the comment, and let me know of any more issues...


Posted: Thursday - February 26, 2009 8:53PM

Posted by: *HmS*Trevor

Played the update, everything worked well, very nice layout and a very good single player map. Keep up the good work


Posted: Thursday - March 5, 2009 9:32PM

Posted by: SnapDragon

AI,s dont shoot get red cross but if i shoot thy shoot the ones we talk to no red cross i down loaded 2 times today 3/5/09 help

Sorry About That

Posted: Thursday - March 5, 2009 11:42PM

Posted by: O4103

I sometimes switch my AI to Neutral to test my triggers... Must have forgot to switch back... Problem should be fixed now......enjoy...

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