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Map Details: Firebase_Kel_IC4m



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by GWL-Kel, GWL-AMP, GWL-Dawg O War

Firebase_Kel_IC4m

Map Creator:

GWL-Kel, GWL-AMP, GWL-Dawg O War

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

290 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

2 users have rated this map.
DFB Rating: 


Not Rated

User Rating: 

8 of 10





Map Description:

**RESUBMIT ORIGINAL POST WAS LOST**This map was a team effort we all had a hand in making it. This map is not intended for single player. This is a very challenging map Teamwork would be best. HINT do NOT go for psp A without destroying the targets on the piers, if you do you will be punished!!!! Enemy forces are setting up a firebase nearby, you need to take out the firebase before they get the artillery in place! Crates on piers have hidden comms equipment which the firebase uses to call airstrikes. Get those 1st then base or we will be in dire straights soon. GOOD LUCK! Goal 1 KILL AS MANY OF THE AI THAT YOU CAN Goal 2 DESTROY THE TARGETS MARKED IN RED Goal 3 DESTROY THE RADIOS IN TUNNEL Goal 4 FIND THE COMMANDER AND KILL HIM Hints - YOU WILL NEED A VARIETY OF WEAPONS AND OF COURSE MEDICS Important: HAVE FUN AND VISIT WWW.GWL-SQUAD.COM

[ 2 users have commented on this map ] [ Comment on this Map ]


a bit fun...


Posted: Monday - January 19, 2009 6:20PM

Posted by: Robeloto

the beginning was very nice. Then at the base the hell started. I played this map with my dad and some friends. It annoyed us that the enemies respawned too much. quite a challenge to find the commander in the end. maybe its only me and my friends that hate respawners.




Concerning Respawners


Posted: Tuesday - January 20, 2009 8:12PM

Posted by: Dawg O War

Hey Robeloto I see your supposedly new to mapping. First bit of advise... you should not take so many points off for respawners when you rate maps, especially the way we did it. I really do not like respawners either. I really hate when AI that spawn next to you at a psp. In the case of this map the respawners/teleporters were coming from back of map not spawning in front of your eyes. Not spawning next to you. If you are near back of map not assaulting base then maybe your not following mission instructions. LOL! There is a shut off for the respawners kill the crate near A. If you want to run up your kills then do not kill the crate. LOL! The respawners were to appear as reinforcements. Maybe we should move their spawn (actually we are teleporting the dead) further back. Obviously, as many others, you did not take into concideration how much went into the making of this map, not a plop and drop, not made in hours or week. Loads of script also in BMS that is hidden. 3 people worked on this map for many, many months. Lots of testing and altering. 2 of the mappers have been mapping since JOE came out. You will find we also make maps that requires some thinking and not just for run and gunning rambos. Our maps are usely for squads of 4 or more. The released version ended up being much easier than what was originally intended. More advise, remember when you slam other peoples maps you open yourself up to the same.


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