UPDATED 3-30-08 this map has been updated I have added two more bad guys at the end near the Radio's and Radio equipment so that they are not missed. if they are missed the mission will not end. you do not have to board the chopper at the end the chinook only needs to reach that final stopping waypoint. 20 seconds later the map will end that gives players time to load in the chinook. for a rescue effect.
the respawners have been removed. you kill them they are dead.
Your team is assigned to invade and destroy some radio's and radio equipment used to relay the rebals intelligence. you'll be flown in so work quickly and destroy the radio equipment then evac with your team back to base.
...although I eliminated all of the 'rocketeers', as well as all of the respawning 'knifers' and 'riflemen'. Plus, I also destroyed the three nade guns atop the 'exfil' building as well. I'm sure that the problem lays in the fact that the extraction Chinook hovered too far away from the rooftop and all of my attempts at jumping onto its opened rear cargo door were uneventful...even as an unencumbered medic w/o any weapons whatsoever; otherwise, I'm sure that this map would've ended as designed. I also tried utilizing one of the ladder tops as a jump-off point at the end of a brisk run, but 'no go' either. BTW, parachuting didn't work either, as the Chinook hovers at the same height as the rooftop. You may want to take a look at this one unless there's another possible method of achieving a successful leap that I was unable to figure-out on my own...lol. Until then, I won't be able to appropriately/fairly rate this map 'GoldenEagle'...cheers.
Posted: Monday - March 31, 2008 12:36AM
Posted by: GoldenEagleLST
thanks for the comments I have fixed some of the things you mentioned, you must destroy all radios and the mics, and the 8 computer cabnets to win.