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Map Details: The Ambassadors Daughter



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by Letric.LFG

The Ambassadors Daughter

Map Creator:

Letric.LFG

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

593 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

3 users have rated this map.
DFB Rating: 


Not Rated

User Rating: 

9 of 10





Map Description:

The Ambassadors daughter was kidnapped and taken hostage. She has been taken to a well protected building under the protection of Commander Istikuall. Your mission is to complete the following: Locate some weapons crates at checkpoint "Bravo" and destroy them. Locate a portabe SAM launcher at checkpoint "Charlie" and destroy it. Proceed to checkpoint "Delta". Here you will find the main stronghold. You must destroy the oil storage tanks to open up the required passage to the final objective. Locate and rescue the Commanders daughter. Bring her back unharmed. DO NOT KILL THE COMMANDER (WHITE JEEP) WHEN HE IS IN CONVOY BACK TO HIS OFFICE HE MUST ARRIVE SAFELY AND OPEN HIS OFFICE......SO YOU CAN HACK THE COMPUTER

[ 5 users have commented on this map ] [ Comment on this Map ]


ouch map


Posted: Saturday - March 22, 2008 11:11AM

Posted by: tunafinger

great little map but I would suggest a weapons mod here for the respawns at final psp will keep you BUSY...likes your enviorment choich....liked story line...only the respawning at D make this a damm hard map ..thanks




Pretty good map


Posted: Saturday - March 22, 2008 1:19PM

Posted by: tiger16

How about some more snipers on those far away hills. Relly enjoyed those. 1 1/2 hours solo and 17 deaths. Not bad map. As Tuna said, respawners at D made this map a chore rather than fun. Good story line and liked the ending. Very interesting.......




Maybe I played a 'revised' version...


Posted: Monday - March 24, 2008 1:23AM

Posted by: Sgt.Saunders

...as I experienced no problem(s) whatsoever? The long range snipers were easily eliminated via some well-placed long distance counter-sniper fire of my own. I also experienced no respawners at 'D' except for the (5) tanks, the (1) BTR, and the (1) active helo, but after about 4-6 respawns each, they were no longer a threat either. Action was somewhat sparse between 'B' and 'C' considering the distance one had to travel, but 'C' to 'D' made-up for any prior non-interaction. Grabbing an enemy tank helped take-out the fortified guns at the final structure so that I could make my way to it without too much resistance. This 'lag free' map ended/cycled just fine upon the subsequent release of the ambassador's daughter after accessing the commander's computer station. Nice job 'Letric'...cheers.




long map


Posted: Friday - March 13, 2009 6:27PM

Posted by: Robeloto

A lot of respawners on this map. I think we killed the tanks and helicopters 30 times before they stopped coming. We finally completed the last objective after 3 hours!!! 203 kills and 67 deaths...my father had 80 kills and 30 deaths. Good map, but maybe too much respawners. 8/10




ahh


Posted: Friday - March 13, 2009 6:28PM

Posted by: Robeloto

i meant 9/10 ! sorry =)


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