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Map Details: SnA_FIND THE INTELL



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all jo maps by AZ.DON

SnA_FIND THE INTELL

Map Creator:

AZ.DON

Game Version:

Joint Ops

Game Type(s):

SINGLE PLAYER / COOP

408 Downloads

Download Now

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1 user has rated this map.
DFB Rating: 


Not Rated

User Rating: 

6 of 10





Map Description:

THIS MAP HAS BEEN UPDATED.02/01/08 HIT THE G KEY TO TELL YOU WHAT TO DO. YOU HAVE TO GET ALL OR U WILL NOT B ABLE TO FIND INTEL. HINT KILL ALL ON LEFT SIDE. GOOD FOR 2 OR MORE PLAYERS. MIS FILE INTHERE IN CASE U WANT TO DO MORE ON IT..

[ 6 users have commented on this map ] [ Comment on this Map ]


Missing Something..........


Posted: Thursday - January 31, 2008 9:53PM

Posted by: Wraith-RD

Got A, B, and C just fine, but upon taking D (outside tunnel), I noticed there were items floating in the air... namely, a computer system about 50 feet from D. With that, and all the bad guys standing around in the open, I'm assuming some buildings got lost in the transit somehow. If anyone else notices this stuff and you fix it, let us know.. I'll give it another shot.




no buildings


Posted: Friday - February 1, 2008 10:19PM

Posted by: mrgagger

yeah i just tried the updated version and still no buildings. just radios and stuff in mid-air still.hopefully you can sort it out man.....cheers..thenewf




Well...


Posted: Saturday - February 2, 2008 1:04AM

Posted by: Sgt.Saunders

...at least it made it easy for me to eliminate all of the BGs above ground...lol; however, it did make acquiring the Intel documents and destroying the technicals impossible. Patiently awaiting your 'fixed' version...cheers.




my map


Posted: Saturday - February 2, 2008 2:32PM

Posted by: AZ.Don

ARE YOU PLAYING THIS MAP WITH SnA mod??




Works with S&A Miod


Posted: Sunday - February 3, 2008 9:00AM

Posted by: Borealis

Just played it using the S&A mod. All works and no buildings seem to be missing. Fairly easy map but with a few nice touches.




Technicals and Intel prescence...


Posted: Monday - February 4, 2008 8:45PM

Posted by: Sgt.Saunders

...were evidently triggered upon the elimination of a specific BG (or after all of the BGs had been eliminated), as once I killed that bot, then those objects were subsequently unveiled. Although the new buildings and a few other new objects utilized looked good, I still didn't experience any sort of 'Shock 'n Awe' effect within this map as I had hoped for, as gameplay lacked any sort of AI resistance and is easy enough for new/inexperienced players to 'tackle'. IMHO, based upon the 'SnA' weapons selection, these maps should be placed within the 'JO:E' section. Keep-on mapping 'AZ.Don', as I'm sure they'll only get better...cheers.


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