On your way to an enemy radar station, your C-130 transport plane is shot down by an enemy SAM. You, your squad, and the pilots survived the crash, but the enemy is closing in fast and the evac helo is over 30 minutes away. You will have to defend the crash and wait until air support shows up with the medivac. Good Luck.
This is a defending coop level. You don't go anywhere. Enemy and friendly respawns are unlimited so you can kill as much as you want. PLEASE COMMENT THE MAP. No one ever really says if it is good or not.
This map is slighty different to what I normaly play... The idea of just having a point 2 defend is great....The first time i played this map it did not end had 2 different servers running it. it turned out to be 2 ai getting stuck so we went out 2 find them...Apart from that i will rate 8/10
Keep up the good work
Posted: Wednesday - October 10, 2007 5:12PM
Posted by: tiger16
Me and a team mate played this and had a blast. Boy, they just keep coming and coming. The air strike was a "shock and awe" event and enjoyed greatly. No lag, ran well and ended as it was supposed to. Bring them on, buddy!
» Now I was really
Posted: Wednesday - October 10, 2007 7:04PM
Posted by: Prinny_SoC
tired when i played this one - Especially after the intensity of the prior map I had played, but I really did enjoy and had fun, and yes those drops were a shock and awe event. Thanks for the map and keep them coming Bandaid - Prinny
» Man, that sure was intense...
Posted: Thursday - October 11, 2007 4:49PM
Posted by: Sgt.Saunders
...especially for a solo player whilst 'going it alone'. The initial helo ride was exciting and helped to establish the storyline. There were certainly plenty of BGs, as well as technicals to keep one or a squad busy, and there definitely was no break in the action. Fortunately, the bots and I were able to fend-off the AI long enough so that the 'calvary' was able to arrive and launch their successful counter attack. This 'lag free'/'issue free' map ended/cycled just fine after the Chinook transported the bots and me to the final waypoint. Nice job with this one 'Bandaid'...cheers.
Posted: Tuesday - October 16, 2007 3:11AM
Posted by: jabo1SFH
i was disappointed there was nothing else to do except defend. i was hoping that there would be more to the map once we successfully defended our position. ai could have been just a tad more accurate, as leaving the area was fairly easy. this allowed some "vehicular jackings" to take place. lol. good concept, just needed more stuff to do.