Good map, I enjoyed it alot. First time a map was made the you can use a verity of stuff.
» Great Map!
Posted: Thursday - September 20, 2007 5:33PM
Posted by: tiger16
Again, you have outdone yourself Mojo. Really enjoyed this one, even with the limited respawners. No lag, all worked great, ended well and cycled. You sure know know to make a guy's day. Keep them coming! 10/10 for me.
Posted: Friday - September 21, 2007 12:14AM
Posted by: housemouse
I have nothing left to say that is different from what I have said on all your other maps....this is excellent 10/10. I played your first coop map again today...the seeds for this quality of a map were there. Makes you wonder why some map makers never progress? Waves of AI swarming over and over just won't get it anymore. Thank you Mr.Mojo. You are a treasure.
Posted: Friday - September 21, 2007 2:37PM
Posted by: RAP~RSU~
Excellent Job on this one Mojo.You are producing quality maps and i wish some of the other MM would put in that work and time before they make their maps public.
A realistic Storyline with a great layout makes this Coop very enjoyable.Nice screenmessage and well placed AIs so as the proper Infopage deserves a high rating.This Coopmap runs/ends/cycled fine on our dedicated gameserver and caused no lag with 8 Players.All Triggers worked fine and everybody really enjoyed it.
Keep this level Mojo and you make my day.Excellent 10/10
» I must agree with the others....
Posted: Saturday - September 22, 2007 12:04AM
Posted by: Sgt.Saunders
...here, as there is certainly nothing negative to say about this map. Well-placed AI placed within a creatively designed and 'issue free' map ensures for some challenging, exciting, and fun gameplay. All PSP take-overs went without issue and all triggers worked as designed. AI accuracy/interaction was realistic and the utilization of various on-screen messages made this map player-interactive. Both the aircraft carrier and the nuclear submarine were imaginatively created/designed. Another nice job 'Mojo'...cheers.
» Another great map
Posted: Sunday - September 23, 2007 1:40AM
Posted by: nofreenames
Outstanding job again, as always. I did have one problem with the map that I was able to overcome. At spawn point (I), I went in through the back side of the building and threw a schatchel charge at the back of the tank before sitting down at the computer chair. This resulted in the building being destroyed. The only way I was able to get to the computer to destroy the sub was to go back to H and get a chopper, fly over to the destroyed building, landing on the top of the invisable structure and then jumping out of the mid section to fall down into the building to get to the chair. Either way it was a fun challenge to figure out how to get to the chair.
Keep up the great work
» Kept us on our
Posted: Tuesday - September 25, 2007 3:35PM
Posted by: Prinny_SoC
toes the 1st time around. The 2nd was not so bad. The layout and the obj of the map worked very well and I did enjoy this map immensly. Thank you MojoRisin I have enjoyed all the CUF maps so far. Keep athem coming. - Prinny
» Great Map, but did find 1 flaw
Posted: Wednesday - October 17, 2007 10:03PM
Posted by: DarkCon
the flaw at end of map at the sub, me and wizmaster was playing the map. well instead of sitting in the chair at computer teminal he used a shatnal and blow up the building. i take it was a target sd building or bunker that was destroyable. chair was floating in air after that. so i took a chopper and hovered over chair and he jumped on chair to sit on to end the map. he knows now not to blow area up now. lol. thought you mite want to know so you can make a fix.
» nice work with this map
Posted: Monday - March 9, 2009 6:42PM
Posted by: Robeloto
This was seriously a very nice map. The AI was fair. The map didn't stretch out too long. Played "CuF The Rock" before this one and was surprised how much better this map was. WELL DONE! 20/10