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Map Details: ToW [IC] Flood Damage



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by ToW-Papa

ToW [IC] Flood Damage

Map Creator:

ToW-Papa

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

588 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

3 users have rated this map.
DFB Rating: 

8 of 10





User Rating: 

10 of 10





Map Description:

Flood's in trouble... again. His helo went off the grid yesterday with no further contact. This morning we monitored a radio transmission from a cargo ship located 1 klick north of a remote island near Flood's last know position, reporting suspicious activity at the island's small shipping port. Today's satellite imagery indicates a marked increase in shipping traffic in and out of the port and a microwave comms tower on the island that was not there a month ago. sd1 has volunteered to fly you to the cargo ship and set up a FOB. You will be met by a Mark V assault boat for your island insertion. If you locate Flood and his crew, sd1 will extract them. Objective: 1. Rendezvous with Mark V for island insertion. 2. Conduct a recon of the island and search for signs of Flood's helo and crew. Important: Further objectives will be transmitted as the mission progresses. Stay alert!

[ 2 users have commented on this map ] [ Comment on this Map ]


Great map


Posted: Tuesday - September 11, 2007 4:53PM

Posted by: 759ftc

I am biased being part of ToW but we like a challenge and papa sure has delivered one. May be a small map but definately not easy. The in game messages were right on que and players that feel running and gunning is fun this is not for you. Have to pay real close attention to the incoming message traffic. AI are well placed and accuracy is spot on. Great job papa. Thanks ToW TakerDeep




Certainly a tough one...


Posted: Wednesday - September 12, 2007 4:02AM

Posted by: Sgt.Saunders

...for a solo player who isn't familiar with this map, as dense foliage made it very hard to see the well-placed AI, which BTW, would also '87' your position when you least expected it...lol. Their accuracy/interaction was a little 'hot', but with a little finesse, they were all eventually eliminated. Three missions within an overall mission made this map not only challenging, but also exciting as well. It became a genuine S&D mission, since none of the items requiring destruction were marked...which I thought was a good idea. Such maps forces the player(s) to 'comb' every inch of the map in order to locate whatever is required to ensure a positive final outcome. There were no puny radios to locate/destroy in order to proceed forward, but instead, this map would self-update after each event was successfully completed. Upon destroying the last SAM/satellite tracker, the downed Black Hawk crew made their presence known. After eliminating the BGs which had them 'pinned down', the rescue helo left 'X' and flew to our position for extraction. This 'lag free'/'issue free' map ended/cycled just fine after the 'Little Bird' flew us to the nearest 'watering hole'. Nice job once again 'ToW-Papa'...cheers.


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