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Map Details: SwT Too Close To Home



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by SwT Klaw

SwT Too Close To Home

Map Creator:

SwT Klaw

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

595 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

7 users have rated this map.
DFB Rating: 

8 of 10





User Rating: 

9 of 10





Map Description:

This is a small but difficult urban sytle combat map. Your objectives are to clear all buildings and eliminate the commander at the mansion. Good luck and have fun!!! Max Players Supported: 20 Recommended Players: 2 or more Difficulty: Hard

[ 6 users have commented on this map ] [ Comment on this Map ]





Posted: Sunday - September 2, 2007 9:14PM

Posted by: badar123

I loved the layout ...but wish it was bigger.Very tricky BGs and good surprises. Nice fun map for a small squad...had fun...cheers.




Nice


Posted: Sunday - September 2, 2007 9:29PM

Posted by: tiger16

A challenge, to say the least. Not for a solo player I would say, but a small squad would do great and have fun. As badar said, good layout, well placed BG's with respawners.




'Night of The Ninjas'...


Posted: Sunday - September 2, 2007 9:55PM

Posted by: Sgt.Saunders

...would be a more appropriate name for this map, as I encountered several of those stealthy moving individuals all dressed in black throughout the entire map. Map is single-player doable, although it certainly ain't easy...lol. Nighttime environment combined with good placement of AI, as well as the inclusion of those ninjas definitely made this a challenging map. Both PSP take-overs went smoothly and there were no objects which required destruction. Although both guard crossing booths in front of the villa were marked with a green square each, they could not be destroyed...which didn't affect the final outcome of the map anyway. This 'lag free' map ended/cycled just fine upon elimination of the commander. Good job 'Klaw'...cheers.




Thanks


Posted: Sunday - September 2, 2007 10:42PM

Posted by: SwT Klaw

Thanks for the comments and glad you all liked it. Yea, I would have liked to make it bigger, but I tried to go for a lot of detail and atmosphere. I couldn't put much more into it. But not to worry the next map I'll be releasing in October will be plenty big enough :-) Klaw




Nice map


Posted: Monday - September 3, 2007 4:13PM

Posted by: operato

The rapid fire RPG guys were annoying, but overall a very fun map for a 3player squad. Urban, house to house combat ... excellent!




Cheers


Posted: Friday - September 7, 2007 2:57AM

Posted by: Capt. Spalding420

Good map SwT Klaw. You dont see to many urban settings so it was a nice change of pace. Good BG placement made. Played with 4 or 5 friends and was still fun. Well done


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