the first 104 downloads had a message incomplete.. "to increase difficulty of game-destroy radio"-- it is fix'd now!
» Certainly different - a city within a box
Posted: Wednesday - May 16, 2007 8:13PM
Posted by: Sgt.Saunders
From the onset, the environment sounded just like my Harley idling...until I realized what was in fact 'in store' for me on the other side of the wall...lol. Good AI placement and realistic aim made this game challenging and fun. Since I'm still unsure as how to successfully disarm those in-wall cannons, I just did my best to avoid them whenever possible. The end of the map reminded me somewhat of DOOM 2...where one has to battle the different types of enemy classes. This 'lag free' map ended/cycled just fine upon the destruction of the last stack of ammo crates. Nice job once again tomb...cheers.
Posted: Thursday - May 17, 2007 8:57AM
Posted by: tomb979
hey - glad you enjoyed it!!.....you did just fine with the "in-wall cannons" - i just use them for out of bounds markers....upon destroying 3 stack of weapons creats in main city disarms them - allowing access to fortress area.... and they seem to keep people more -in play- in this map......if you play this map to end with out destroying radioÂ¿...you get to hook up with some of those "in-wall cannons" of your own.(then you'd see it was a DOOM2 level) LOL......"doom2" man your as old as i am...had to wait for QUAKE to play with othere's online.....(what a slaughterfest that was)....really like company better here in delta force games....and yes the start sound is reather engulfing - with a good set of speakers i think the house walls vibrate too!!_LOL...O_YEA got a buddy named "chumly" ..he said if you got DOOM2 running on your system - he's got a couple of his levels you need to try!!(he's old too)....can get levels at : ftp://chumlys.net/doom2/Cdm31_126.zip....and thankx again for the comments and ranking!! tomb :]
» Very creative!!
Posted: Thursday - August 16, 2007 5:50PM
Posted by: Lightsabre
I have become a big fan of your maps! I was wondering how you scripted the chairs to work (teleporting only 1 player). Very challenging map and fun! Keep em coming! Hoping I can learn how to script the chairs as you have given me some ideas for maps of my own.