The enemy are retreating but the set all the oilwells on fire.
It is our job to put those fires out, the only way to put a oilfire out is to blown them
up with explosions.
There are also a few rocket launcher we have to destroy.
Be very carefull soldiers, it's gone be rough!!!!
At the start you can try to jump over the ravin with a motorcycle, stay at the right of the ramp and just before you jump put up youre front tire with the W button.
GOOD LUCK SOLDIERS!!!
Very Nice map, layout was great, AI placement great.
» very good
Posted: Friday - May 11, 2007 11:40AM
Posted by: RAP~RSU~
This Coopmap has a really excellent layout and a good placement of the BGs.This map is related to the history of the Gulfwar 91 and so is the Storyline...very good.I never managed the jump with the bike,so its better to take the right Bridge.I also like the way you put in the decorations..so you always feel alert.Th eonly thing i recommend would be much more BGs (arround the hangers and in the Huts)..so that bigger Groups could also enjoiy this brilliant map.This Coopmap runs/ends/cycled fine on our dedicated Gameserver and caused no lag.Looking forward to more Coops with this quality.9/10
» Nice job...
Posted: Saturday - May 12, 2007 12:25AM
Posted by: Sgt.Saunders
...but I'm unsure as to what has been 'updated' vs. your original version of this map? Nonetheless, this is most definitely a very realistic-looking and cleverly designed map, and it was fun and challenging; however, it would've been much easier if there in fact was an armory at the 'A' spawn point. Unless you're a sniper (or a very good rifleman) from the 'get go', then one will have a difficult time trying to eliminate the AI from any distance. The layout is excellent: realistic, interesting, and clean. The oil well fires are particularly well done, and it's only obvious that you took great care in designing this map. Minor issue: There is a burned-out Jeep shell (the one behind the destroyed tank between 'C' and 'D') with its damaged left side floating above ground; otherwise, everything else looked fine to me. AI placement/accuracy, and the lack of continual respawners made this map more realistic, as well as making gameplay thoroughly challenging and enjoyable. Keep-up the good work Fist...thanks.
» What's the update
Posted: Saturday - May 12, 2007 4:38AM
Posted by: godsfist
Sgt.Saunders i've been ask to place an armory at the beginning, so That is mainly the Update lol.
Also i've put the jeep on the ground.
And there was an error in the WAC.
Posted: Sunday - May 13, 2007 7:32AM
Posted by: jabo1SFH
good map. had fun jumping the blown bridge. did not see any issues.