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Map Details: Rednecks Dream



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by redneck-=RD=-

Rednecks Dream

Map Creator:

redneck-=RD=-

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

847 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

2 users have rated this map.
DFB Rating: 

8 of 10





User Rating: 

10 of 10





Map Description:

This is an IC map We have lost contact with 4 operatives working undercover as civilians in an enemy encampment. They are presumed dead and now we are going to give some pay back.. Go in and destroy any and all targets but at the same time keep an eye out for civilians as they could be our guys. Should be a fairly quick map 45 minutes tops maybe? with 3 or more players ** I have been out ofthe map making loop for almost a year and this is my first attempt in a long time to make another map. Please give me feedback good or bad so I can once again start turning out quality maps for player to enjoy. Thank You**

[ 6 users have commented on this map ] [ Comment on this Map ]


Well only


Posted: Tuesday - September 5, 2006 4:15PM

Posted by: Prinny_SoC

made it to where the wall opened as someone shot a you know what:( I hate that when people don't read their Instructions, lol.......So I will let you know how it went when I find someone that can play as the Instruction say's, lol - Prinny







Posted: Tuesday - September 5, 2006 6:23PM

Posted by: housemouse

Lol....same here....I screwed up and used mortars




Trigger


Posted: Tuesday - September 5, 2006 8:51PM

Posted by: Nick Danger

Interesting map. The beginning is challenging without being impossible. We made it to the second section, and were looking for the remaining triggers to open the tunnel when someone joined the server and started shooting up the place. Game Over. Some people just don't know how to hold it. There are a few floating buildings which you need to take care of, but other than that it was decent.




Finally


Posted: Thursday - September 7, 2006 2:50PM

Posted by: Prinny_SoC

Had some good players that kept to the intel and we had fun and finished the map. Excellent job! Keep them coming Redneck - Prinny







Posted: Wednesday - September 20, 2006 12:08AM

Posted by: TGZ-Marco

Wow...its a bit tough when you have non-teamspeak players; however with a bit of chiding we were able to play and win several times. Like the effects of blowing the towers and the diverse shooting angles. At first, I thought it was going to suck when as always I ran up the middle...however, the beginning is a good challenge for those seeking a different twist. Keep'em coming...we'll look for your next one!




Nice dual gameplay concept


Posted: Thursday - April 5, 2007 6:47AM

Posted by: Sgt.Saunders

I tested this map alone, so I didn't have to worry about those 'bonehead' Rambo types 'taking out' civilians and inadvertently putting an end to gameplay. I really enjoyed the dual aspect of this map, as it was like playing two maps in one. The first half vs. the BGs in the woods, and then the second half with the civilians dispersed amongst the BGs in the city-type setting. It appears that the Nova glitch had labeled some of the PSPs erroneously (out of order), plus, I too noticed some floating buildings toward the left half of the city area, which made it possible for a BG to actually shoot me through the gap beneath the buildings...heh...heh. It took me a while to finally discover that the wall area had opened-up, as at first, I just couldn't figure-out how to remove the walled-up portion of the tunnel entranceway. Of course, once I did enough damage in the new area, then I was advised that the tunnel was finally accessible. Everything ran smoothly, ended/cycled just fine after climbing aboard the helo. I really enjoyed being forced to ensure that I did not commit any type of collateral damage, which forced me to take extra careful aim at the BGs, as well as ensure careful placement of satchels and non-utilization of frag nades...had to make sure that every shot was clean and that it in fact was a BG that I was aiming at. Nice job on this one...cheers.


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