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DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2

View all joic maps by TM.OldMan


Map Creator:


Game Version:

Joint Ops: International Conflict

Game Type(s):



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View Ratings

Rate This Map (1 - 10)

19 users have rated this map.
DFB Rating: 

9 of 10

User Rating: 

9 of 10

Map Description:

IC mod 2 required. SG-1 has been captured by Ba'al and taken to different planets. Your job as SG-2 is to rescue them. All crates must be destroyed to go to the next planet or level. First map posted on DF Barracks. All feedback welcome.

[ 24 users have commented on this map ] [ Comment on this Map ]

Good map

Posted: Monday - September 4, 2006 10:08AM

Posted by: Stonecold-WASP

Played this on my own and was very tough map. Not keen on the super soilders. But I guess that is Stargate for you(Never watched it.) Nice layout and decoration. So as a single player map will rate it 7 will try with squad over the next few days and will rate again


Posted: Monday - September 4, 2006 5:57PM

Posted by: USAM Foley

looks good but can u make it for JO:E? just wonderin

USAM Foley

Posted: Monday - September 4, 2006 7:15PM

Posted by: TM.OldMan

Sorry USAM Foley, can't do it just for JO:E. The building i used for the mothership is IC only.


Posted: Monday - September 4, 2006 8:40PM

Posted by: iowa

Awesome - cant get any better than that!


Posted: Monday - September 4, 2006 9:02PM

Posted by: UncleSticky

Do you have the .BIN file in English? Für die, die nicht Deutsches sprechen?


Posted: Monday - September 4, 2006 9:44PM

Posted by: TM.OldMan

The bin file was made in English. if you see it in German i dont know why.

Good Work

Posted: Tuesday - September 5, 2006 6:30AM

Posted by: *HmS*Wedge

Very nice map OldMan, nice attention to detail and we loved the gate effect when its dialling out. We test maps before they go on our servers and one thing we found was once to are taken to the next point by the gate if you get shot before taking the psp the map i stuck as you cant get back there again, i know the flag is next to the gate but it could happen. Keep up the good work.

Posted: Tuesday - September 5, 2006 8:32AM

Posted by: UncleSticky

Outstanding!!! I have the only computer that translates automatically for me and without my request! My copy really is in German. Cool map though.

Posted: Tuesday - September 5, 2006 10:17AM

Posted by: iowa

***"if you get shot before taking the psp the map i stuck as you cant get back there again"*** Yes - be VERY careful on the last spawn - i had to do map twice before I could get past that - you have 1 bad guy that is tough - and when the mother ship is blown - you will NEVER get to the final spawn. if possible - delete or change the BG on the last spawn - rather dissappointing to get all that way and have to start over. BUT - AWESOME MAP - keep up the good work

Bad Guys

Posted: Tuesday - September 5, 2006 11:25AM

Posted by: TM.OldMan

Moved the bad guys at the last spawn and gave you 30 seconds to take all spawns before the previeous ones are removed. hope this fixed the problem. thx for the info.

Posted: Tuesday - September 5, 2006 5:11PM

Posted by: iowa



Posted: Wednesday - September 6, 2006 4:50AM

Posted by: Snipei

this map is alot better than the last one plays good and ends good keep up the good work and this is a good single player map what program are you using to make your maps with can't get nile to tellaport please help my email is david_goss10@yahoo.com i rate this map 10/10

Very Unique & Extremely Clever...

Posted: Friday - September 8, 2006 5:35AM

Posted by: Sgt.Saunders

...is how I'll have to classify this particular map. It's certainly a great looking map, as well as one which was very well thought-out. I obviously must've downloaded/played this map after all of the 'bugs' were 'fixed', as it performed flawlessly and ended as it should've for me. I played it alone in order to test it, which allowed me plenty of time to take it easy, as well as also ensuring that 'Bozo Rambos' didn't end the game early by 'taking out' a 'good guy' in their effort to be first to the flag...so-to-speak. I commend you for paying extremely close attention to detail and I really appreciate the time and effort you took in developing the nice architecture. I'm looking forward to your next map(s), so please keep up the nice work...thanks.

10 out of 10

Posted: Friday - September 8, 2006 10:56AM

Posted by: Theduke

Dunno what everyone elses problew was, played perfect , nice effects on the gates and super soldiers are awesome. Best map i have seen yet. Great Job please continue with more. Duke @ www.awesomekillers.com

Posted: Saturday - September 9, 2006 12:02AM

Posted by: housemouse

This map is incredible...10/10

Awesome Work!

Posted: Saturday - September 9, 2006 1:10PM

Posted by: A-M-P>Jackal

Had a blast! Love the layout, the storyline and the attention to detail! One of the great maps for JO! Thanks for the effort. 10/10

Posted: Monday - September 11, 2006 6:09AM

Posted by: jabo1SFH

good job on this map. really didnt engage the supers, all i did was toss a sat and they blew it up, lol! did have an issue with wall shooters, though. great concept.


Posted: Monday - September 11, 2006 7:59PM

Posted by: TM.OldMan

Thanks for all of the comments on the map. Good or bad. Sorry about some of the problems. Will try and do better on the next map.

Pretty cool

Posted: Friday - September 15, 2006 10:05AM

Posted by: tenedos

It was nice to see what Nile was capable of; the only problems I had was going up the stairs in the mothership; I would occasionally glitch back to the bottom. Other than that, everything worked as desired. Didn't know about the super soldiers until they wouldn't fall down after repeated sniper shots to the face, I thought that was an interesting aspect of the game. I especially appreciated the wall with the armory behind it when fighting the bulk of the super soldiers.

Awesome map!

Posted: Sunday - September 17, 2006 10:44AM

Posted by: King2

Great job Oldman, very clever and very well thought out. Tough map, very well layed out. I liked the gate dialing routine and battling the super soldiers. I am with Sgt Saunders, I am also looking forward to your next map, keep up the nice work. 10/10 - King2

Wow! Nice One Oldman!

Posted: Sunday - September 17, 2006 9:16PM

Posted by: Dawg O War

Dang everyone beat me to making a Stargate map but I like them, keep the Stargate adventures alive! Keep them coming Oldman. So the teleport comands works good now for nile! LOL! One day I will have my version out. Got too many maps going at moment.

Posted: Wednesday - September 20, 2006 12:10AM

Posted by: TGZ-Marco

ditto to the others; sweet map! Enjoyed the storyline. Look forward to Stargate Command II...

Posted: Friday - September 22, 2006 4:59PM

Posted by: Raptor*GS

Awesome map, The thought into it was excellent. Its a good map for 2 to 4 players and can be done by one careful soldier if desired.


Posted: Sunday - December 23, 2007 8:28PM

Posted by: pratscher

We played this map with three players and it worked perfectly....The enemy soldiers are very well placed and I was glad to have the sniper rifle for long distance and a shot gun for close quarters combat. Your map making skills shine with this map! Please keep them coming.

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