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Map Details: HUNT_for_Bin_Laden



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by GWL-Dawg O War

HUNT_for_Bin_Laden

Map Creator:

GWL-Dawg O War

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

1855 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

10 users have rated this map.
DFB Rating: 

9 of 10





User Rating: 

10 of 10





Map Description:

***IC MOD MAP***This game is dedicated to all the Allied Forces now on the Hunt! Many thanks to GWL Cobraforce who game me the idea for this type of map and helped in testing and hosting. Then GWL-Merlin who gave great advise on some changes and on enemy placement and hosting. Thanks to Talon and Barmy Squad for all the testing you did. You have just arrived at a Top Secret base far north in Pakistan! The Government of Pakistan has no idea you are here. Your team is on the hunt for Osama Bin Laden and his men! Reports have it he was spotted recently near here. This is a no prisioners mission. This is strickly an eye for eye, a remember 911 mission! No BS like with Saddam trial! You are Judge, Jury, and Executioner! This mission did not happen! This is strickly hush! hush! There will be no mayrterdom for these terrorist! Good Luck and Good HUNTING! The bounty reward money will be evenly distributed amongst you or your families if some of you do not make it. Goals: 1. Find the Al Qaeda Hideout! 2. Eliminate all Al Qaeda terrorist! 3. Eliminate "The Egyptian"! (Ayman Al Zawahiri) 4. Eliminate Osama Bin Laden! 5. Destroy anything that other Al Qaeda terrorists or Taliban fighters might use! Hints: The tunnel complex may confuse you, mark your way or remember objects. There are many surprises so be ready as soon as game starts. Notes: You will need at least 3 or 4 players and a med or meds. You need a mix of weapons and team work. Important: Visit www.gwl-squad.com We have a couple of custom waves for this game available at our site.

[ 13 users have commented on this map ] [ Comment on this Map ]


website down?


Posted: Tuesday - April 25, 2006 9:28PM

Posted by: mrgagger

hey guys this map looks like its goin to be awesome!been waiting to kill osama.lol my problem however is trying to get the wave files. the website seems to be down. i need the full effect of the map especially when someone has put their hard time into it. thanks,ill rate tomorrow.




Very Creative work...........!


Posted: Wednesday - April 26, 2006 1:01AM

Posted by: badar123

You guys need to play this to belive this map. The best map so far with lots of bgs' and action. Amazing script and layout. This is 10/10 for sure . This map was done by some who not only works hard but smart too...Bravo.Can't wait for your next mission...Alpha Q




website address


Posted: Wednesday - April 26, 2006 3:16AM

Posted by: merlins lair

hi the site was down ealier for a second sorry for that i was adding stuff our address is www.gwl-squad.com/forum post on the forum then the downloads section will work for you enjoy our site and home always welcome comments and squads can reg there site aswell for others to visit them thanx again for your comments gwl-squad




played it


Posted: Wednesday - April 26, 2006 4:09AM

Posted by: mrgagger

yeah i loved the map guys!it was a real blast and i give it a 10 also. keep up the good work.







Posted: Wednesday - April 26, 2006 5:35PM

Posted by: RT-RainbowOne

very nice map, good job !! run good on our dedicated !!




Gotta Have a


Posted: Thursday - April 27, 2006 8:23PM

Posted by: Prinny_SoC

good memory and read what your instructions are or else you gonna be in there for hours, lololol. Just would like to point out that outside the entrance to the caves there are a few places that disappeared and a few areas that you could see thru the walls (outside). One other point is that when we went to respawn at "D" we all ended up on the outside of the caves. Otherwise I had a blast in there - tricked my team mates - lolol....I am sure you know where - In fact I could hardly play last night cuz of the tears of laughter rolling down my cheeks.......Great Job once again - Prinny




nice map


Posted: Thursday - April 27, 2006 10:34PM

Posted by: RAP~RSU~

Yes very nice tunnelmap with a good actual storyline.Agree with all above.Just make sur you follow the right lights or you are LOST.Map runs/cycled/ends fine on our dedicated server.Good Job.Keep up the good work 9/10 RAP~RSU~ DFB Maprater




Thanks to all!


Posted: Friday - April 28, 2006 3:28AM

Posted by: Dawg O War

Thanks for all the great comments on this map! We do appreciate it! Yes the tunnel even confuses me at times and I made it! LOL! Yes we did, now and then, have a problem with spawning that PSP D. Like you end up outside or underneath, LOL! Did not seem to happen very often. If it does happen often for others I will see if I can fix it. I would like to see from Nova or Modders in the near future, PSP tunnel pieces. So you can spawn in the tunnel. Everytime I tried the PSP flags in the tunnels we would spawn mostly on the surface above tunnel. You may have to make psp tunnel pieces taller. Seems you fall down out of the air a bit when you spawn.




good map


Posted: Saturday - April 29, 2006 10:02PM

Posted by: cru stingray

nice map m8 only rated 8/10 b'cos of the spawning and getting stuck in places,also i i sat in chairs it popped me above ground, apart from that great map we had a great time, everything ended and played well,cant wait for your nxt project,if there was no sporning in wrong places i would rate 10/10 good to see creative maps like this,ic mod used to its potential good work




Hey CRU Stingray


Posted: Sunday - April 30, 2006 12:20AM

Posted by: Dawg O War

Thanks for the comments , glad you like the map m8! The chair thing is not my fault you put chair in BHD tunnel and you sit and get up and pop you go to surface. It is a IC/BHD part bug everybody gets. Getting stuck? Not sure where you got stuck but the spawning under the psp at D or outside is part of a some bug with JOE/IC but if I keep playing with parts I may be able to get it where you do not spawn under market building or outside. That occured only a few times during testing and we did lots of testing. I did do some previous adjusting with no success. There are no respawning enemy in this map. There are some hidden units that appear and come to the rescue when you do certain things. LOL! Check the wac. So now do we get a better rating m8?







Posted: Sunday - April 30, 2006 1:25AM

Posted by: cru stingray

well being as u say about the bug i expect it,as how many bugs we have all put up with in the past i know how u feel,i know u dont have any respawners and the map ran great,also nice to have the feedabck on why the bug occured,10/10 buddy i know how much work u put into this one. great map!! apart from the bug,maybe worth a comment on the ic mod website forums, these guys have done a awesome job with the ic mod but unless people comment or reply on the bugs, like yourself nothing gets solved...good job dawg..maybe catch ya in racing too :)




One of the best


Posted: Friday - December 22, 2006 4:10PM

Posted by: ronbo191

This is a great map for a team of 4. The tunnel system is second to none. A lot of work went into this map and it shows. After an hour or so in this map I almost felt like I was "in" it. Everything worked perfect. This map deserves a 12 but the highest it will let me rate is 10. So 10 it is.....




Great map even for even a solo player


Posted: Monday - March 26, 2007 3:16PM

Posted by: Sgt.Saunders

Yes, I've played this map as part of a squad, as well as alone, and it did not disappoint at any time, although we also encountered the respawn problem at both 'B' and 'C', which respawned the player above ground the largest percentage of the time. We did not, however, experience this with 'D', which inserted us in the correct place each time. So, out of frustration, we just went ahead and respawned at 'A' each time (until finally taking-over 'D'), and just made our way back through the tunnel system each time we needed to. At least two Medics are recommended for squad play, which will leave the team a back-up...just in case. The massive tunnel system was done extremely well and all triggers/entrances worked flawlessly. There were plenty of BGs strategically placed throughout the entire map (from start to finish), who also appeared to be somewhat impervious to nades...as most seemed to be unaffected. Head shots seemed to work best, as the BGs were able to endure a couple of body shots before actually going down. I'm unsure as to which one Osama actually was, as I took-out the last two BGs at almost the same time...heh...heh. I really enjoyed the storyline, as well as the surprise at the onset...nice job. We're/I'm certainly looking forward to playing your additional and future maps as well. Thanks for some interesting, challenging, and exciting gameplay...cheers.


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