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Map Details: Dragon Towers IC



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by Hitman

Dragon Towers IC

Map Creator:

Hitman

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

1298 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

5 users have rated this map.
DFB Rating: 

8 of 10





User Rating: 

8 of 10





Map Description:

[INTERNATIONAL CONFLICT MOD REQUIRED] Dragon Towers City is highly secured with walls, ground-to-air missiles, tanks, choppers and a security system. Try to take control of the city, destroy all targets and hack into their security system. At the end of this mission there's a little secret mission to complete.

[ 13 users have commented on this map ] [ Comment on this Map ]


need a hint!


Posted: Tuesday - March 7, 2006 4:25AM

Posted by: mrgagger

we loved the map...but for some reason it didnt end.any ideas?couldnt find any more bgs.




Nice map


Posted: Tuesday - March 7, 2006 4:49AM

Posted by: RT-Postman

Good work. Not too much armory and PSPs on the way. That is good for teamplay. Very good tunnel system with brnaching, that take us i confusion. Only two suggestions. Please at some sound when show mission messages on the screen, because if you are fighting, you don't have time to look on it permanent. And remove the BGs groups, and arrange each BG around the PSPs, or let them patrol (also in vehicles).




Nice Map, but...


Posted: Tuesday - March 7, 2006 1:20PM

Posted by: Wolfseye

We tried it last night. Its a total frame killer. Whenever you move towards the center of the Map where the skyscrapers are, the framerate is going down extreme. We had to stop playing the map because some couldn´t really look straight because of this lag. Other than that, its a nice layout ;) Wolfseye




Thanks for comment


Posted: Tuesday - March 7, 2006 2:11PM

Posted by: TC.Hitman

There is a hint in the in-game messages at the end, i am positive you can end the map after reading this. There are alarm sounds with all messages, didn't hear that ?. I placed the BGs all over the map, also where you don't expect them ;) More BGs at PSP, Ok. The object count is high in this map, you will need some good specs for your PC, sorry for that. :)




ending?


Posted: Tuesday - March 7, 2006 3:10PM

Posted by: mrgagger

the last message we got was to take any remaining rooftop snipers as far as i can remember.????




nice map but


Posted: Tuesday - March 7, 2006 8:27PM

Posted by: TGZ-LoCo

Loved the map, i ranked it a 7 only because i would of like to see a lot more tangos 200+ for this size map.




Splendid job!


Posted: Tuesday - March 7, 2006 9:48PM

Posted by: ceeboo

Played it last night with 3 squad members. Nice layout. Could easily have rated this a 9 or 10 except for The complexity of the tunnel system ( Got lost too many times) and finding the tunnel entrance took us too long. Used the choppers to find the rooftop snipers with relative ease and the map finished fine. would have enjoyed more BGS in the mix. Fine job ..Lookiing forward to playing more of your maps in the near future "I HOPE!".... Keep em coming




Ending


Posted: Tuesday - March 7, 2006 10:02PM

Posted by: TC.Hitman

I can't tell you too much about the ending but i think you can sort it out now. This map has 200+ tangos, some of them are hiding in buildings and small streets, so maybe you just missed these...




Finished It


Posted: Tuesday - March 7, 2006 10:57PM

Posted by: Prinny_SoC

Had a little bit of yellow in the beginning of the map, but it went away. Did not find a tunnel system if that is what we were supposed to find!.......oops did I say that. I saw no hints at all other than we were not able to hack the system on the final psp. I looked back at the log to see if we had missed some hints, because we do follow instructions;), however; I did not see any. We did manage to finish and get all the snipers. But I won't tell you how we got in to the final psp.......Buildings are intense and maybe too many for some people that would like to host this one. But I did enjoy the concept and we all had a good time. - Prinny




Great Map


Posted: Wednesday - March 8, 2006 1:56AM

Posted by: SpiritGrl.LFG

Some of my squad players and I played it last night, and it worked just fine, no problems whats so all, A little lag in beginning until some of the bg where taken out, but nothing that stopped us from playing, Green all the way, good job on this one :)




Dragon Towers


Posted: Wednesday - March 8, 2006 8:18AM

Posted by: Billy Miner

Good map lot of fun but when we we finnihed the extra mission it wouldn't end. The bad guys later in the game were hard to kill. Took almost a full clip to kill each bad guy.




Good Map


Posted: Wednesday - March 8, 2006 2:28PM

Posted by: Bubbadog

Had a lot of fun with this one. Took me forever to find the way into the last area. Should have looked for the obvious but I spent to much time looking for something a little sneakier. Anyway, problems: (1) Too much texture memory, almost 100 mb. Lot of people with older putes are gonna have problems with this map. (2) Super Villians. It's annoying to put a full clip into a bg's face, just to have him pop you. (3) Map seemed kinda empty. I know you had over 200 bg's 'cause my final kill was over that, but the map is so large and they are separated so much that at times it seemed like a ghost town. But all in all, great map. 9/10 from me and I look forward to your next one.




nice map


Posted: Thursday - March 9, 2006 12:54PM

Posted by: RAP~RSU~

Nice Townmap with a lot of triggers and secrets.We enjoyed and had no probs to fin it.Just the one thing like said above...sometimes its like a ghostcity...to much useless buildings without BGs.Try to build it smaller and compact next time so that it didnt take so much texture memory.Map runs/cycled/ended fine on dedicated server.Loooking forward to ur next.8/10


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