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Map Details: WildFire: Part 1



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joic maps by Mr WebMaster

WildFire: Part 1

Map Creator:

Mr WebMaster

Game Version:

Joint Ops: International Conflict

Game Type(s):

SINGLE PLAYER / COOP

1727 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

2 users have rated this map.
DFB Rating: 

9 of 10





User Rating: 

10 of 10





Map Description:

(No Respawners) Updated: April 2007

170 People
35 Vehicles/Objects
430 Buildings/Decorations
8 Markers
8 Area Triggers

In game photo's done by: T4E AcidSniper

Goals:

Eliminate all resistance
Find Intel Documents (Destroy Intel actually)


I have been asked by dozens of friends to please create a map that does not take hours to complete; this is one of several that I will be creating just for those people. The map title has been named after my best friend (WildFire) and because the firing from the AI is really wild.

This map has an estimated play time of approximately 25 to 30 minutes or less, depending on the amount of people in the map.

Please have fun with it and should you wish to comment on it, good or bad... drop me a line.

Enjoy it!!


[ 5 users have commented on this map ] [ Comment on this Map ]


confusing


Posted: Tuesday - December 20, 2005 3:44PM

Posted by: RAP~RSU~

Yeah as in all of your maps you confused us all again.dropping walls, nasty placed Miniguns not to forget the silencers all over the place.Medics have a lot to do in this map full of surprises.Nothing seems to be as it is.Only this that you stuck sometimes in this palms and dint see a shit wasnt so good....but hey it was enjoyable and your name was cursed many times.Keep it up and happy Holidays 9/10




RAP~RSU~


Posted: Wednesday - December 21, 2005 2:22PM

Posted by: Mr WebMaster

I am happy to hear that you enjoyed it. I will do my best to take your suggestions into consideration duirng the making of my next map.

Wishing you a safe / happy Xmas season and Happy New year.





Little more time


Posted: Wednesday - December 21, 2005 6:14PM

Posted by: Prinny_SoC

to investigate this map,lol. I had a difficult time finding psp's. I will come back and comment more once I have played this a few more times on server. Did enjoy what I found so far though. - Prinny




ROAR_Princess


Posted: Thursday - December 22, 2005 12:19PM

Posted by: Mr WebMaster

This map is very easy to navigate, I intentionally left all the tunnels visable on the Commanders Map; simply follow the flow of the fight and the PSP's will come right to you.

Thanks for the comments. :)





I'm glad that I've finally found this map...


Posted: Saturday - September 29, 2007 2:14PM

Posted by: Sgt.Saunders

...as I'd played it a couple of times before (about two years ago) with a squad of 'Rambos' (whose server I just happened across) who were more concerned with adding kills to their Ambo Stats than preserving the integrity of the game. Unfortunately at that time, I also didn't 'catch' the name of this map, but this time, I was finally able to play it alone via LAN and I really enjoyed it. All triggers worked fine and all PSP take-overs went smoothly...although 'B' was at the end of the chronological sequence for some reason. As with all of your maps, AI were all well-placed and hard to see due to the excellent BG placement and the different types of cover you continue to utilize throughout your creative maps. This 'lag free'/'issue free' map ended cycled just fine upon elimination of both commanders and subsequently securing the intel. Another nice one...cheers.


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