This should fix all of the problems encountered. PLease let me know.
» Works
Posted: Wednesday - December 21, 2005 3:08PM
Posted by: 759ftc
Lurper the map was great. Worked all the way through. The only thing is the respawners. Not complaining I know this is how to get enough BG's into the game due to limitations. I just hate them thats all. Myself and 5 others played it and had a very good time. Nice layout. What we want to know is where did those rebels get ALL OF THOSE 50'S. I thought we took them out in another mission. Have a merry christmas and god bless.
» Enjoyed
Posted: Wednesday - December 21, 2005 5:21PM
Posted by: Prinny_SoC
Had a lot of different challenges on this one. The only part that we had difficulty with was the last blast! Found it eventually, after running in all different directions around the last rocked in area. Thought I was going to have to reset it, but with persistence we prevailed;) Keep up the good work and keep them coming:) Prinny
» Good map
Posted: Thursday - December 22, 2005 1:18PM
Posted by: CaptCrotch
Good map - took us a while to complete and was enjoyed by everyone. Just 2 points:
1. we dont like respawning ai when they respawn right in front of / behind you. Respawning is usually necessary but better to make them respawn out of the way then run in. Otherwise player sometimes has no chance.
2. the map didnt finish. We looked everywhere for something to destroy but couldnt find it! From looking at the wac we certainly missed something.
But overall a good map - keep it up.
crotchy
» Finishing the map
Posted: Thursday - December 22, 2005 2:49PM
Posted by: lurper
Thanks for the feedback. For those who are having trouble finishing the map: there is a green target in the rocks outside the last building by psp G. Place a satchel there and blow it and the game will end. I put a text hint in the wac, but no matter what I did, it wouldn't show up.
» nice one
Posted: Saturday - December 24, 2005 9:00PM
Posted by: RAP~RSU~
After you fixed the map..its a really nice one.I like the challenges in the tunnel and than in the diffrent locations above.Okay the reapawners kick ur Ass..but with a good team you can handle this.For your first coop its a very good one.Looking forward for your next.9/10
» Respawners were tough, but map is still single-player doable
Posted: Monday - February 6, 2006 7:32AM
Posted by: Sgt.Saunders
Good job on the tunnels. Like the others, I also didn't care too much for the respawners either, but after a while, I figured out how many times they were set to respawn and just kept nading them and took cover repeatedly until they were no more. A few of the the BGs respawned behind me while I attempted to take-over the 'E' spawn, so the shotgun became an even closer friend. About the only problem I encountered, was while searching for the last target. It was marked (with a small green square), but I was unable to gain actual access to it. Whilst looking for the entrance through the rocks, each time I would be glitched outdoors and then would have to try and figure-out how to get back inside. Eventually, I just threw a satchel over the rocks toward the green square and blew-up the final target to end the map. I never was able to take-over the 'G' spawn...I guess I didn't really have to after all. As usual, I played this map alone via LAN and didn't encounter any additional problems other than those I had previously mentioned. Good job.