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Map Details: Amp_Combat IV



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all jo maps by Amp

Amp_Combat IV

Map Creator:

Amp

Game Version:

Joint Ops

Game Type(s):

SINGLE PLAYER / COOP

1394 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

9 users have rated this map.
DFB Rating: 

9 of 10





User Rating: 

9 of 10





Map Description:

DEC20 Reported bugs repaired. The map will end without some goals being met flexibilty had to be made for dedicated public servers. THREE CIVILIANS WILL HELP US TO GAIN CONTROL OF THE HOMELAND. ONE COMMANDER STANDS IN THE WAY.BARGES ARE STORING SOMETHING BUT ITS NOT FUEL. OUR JOB IS TO ELIMINATE HIS FORCES COMUNICATIONS AND STORAGE. WEAKEN HIS DEFENCES FINALLY ELIMINATE HIM. IF ALL CIVILIANS LIVE THEY WILL AID IN OUR MISSION. GOOD LUCK SOLDIERS. Compatible and tested with all Joint Operation versions. Have Fun.

[ 8 users have commented on this map ] [ Comment on this Map ]





Posted: Tuesday - December 20, 2005 10:04AM

Posted by: jabo1SFH

not bad amp. ai running to get you is a better change than stand and dance ai. didnt like the choppers just appearing out of nowhere, but they went down easily. map ended without final objective being completed(destroy enemy choppers). good job, the layout was nice!




Good work.


Posted: Tuesday - December 20, 2005 3:37PM

Posted by: RAP~RSU~

Yes the AI is pretty accurated in this so that Teamwork is required.Well placed and unbelievable good swimmers.You build a very nice cave and everything worked fine.The surprise at X when u bring the BH back is nasty.Enemy is always moving so u have to stay alert.We destroyed the 2 enemychoppers behind X but it didnt show as completed...anyway after a min it end and cycled fine on our dedicated server.Good Job m8 and Happy Holidays.9/10




Sorry AMP


Posted: Wednesday - December 21, 2005 3:14PM

Posted by: 759ftc

My earlier comment was for another map. Played this one last night with 6 and boy was it tough. The medics sure were busy. Those rebels sure are good shots on the first round and the second and the third and all others. Very good map. If you can keep some Jack$%# from taking the blackhawks then the map plays well and ends well. Keep up the good work




Thx All


Posted: Wednesday - December 28, 2005 1:39PM

Posted by: Amp

Thx to all the map testers greatly appreciated. CRU,RSU,NATS,GAK,WASP,TEAMCOOP,CV,12TH,WAT TAG,and too any I may of forgoten,also all who join my testing phases and play with respect to development of the map.Thx Amp




Great job!


Posted: Monday - February 20, 2006 11:29AM

Posted by: Sgt.Saunders

Well, I just discovered another AMP map which didn't disappoint. I tested/played this one alone, so it took me a few hours to complete, as I 'got smoked' more times than I'd like to remember. I experienced no noticeable problems throughout game-play...no lag and no glitches, except for the one evidently intended to kick me out atop the cavern near the rock stairway...below the next PSP. Map cycled fine, and I believe it ended like it should've...since I received the 'JO Won' message. I did, however, experience about a two minute hesitation before I received the 'Commander Was Killed' message...after I destroyed all of the escaping helos. As someone else had already mentioned, those swimming BGs are very accurate from afar whilst swimming. Those which are not swimming have been well-placed and are extremely lethal. It's also nice not to see a mapper having to utilize shooting trees/shooting bushes and continually respawning rocketeers to ensure challenging game-play. This map looks great and the terrain was well-constructed and planned. I really enjoyed your creative use of rocks to create the massive cavern, the rock stairway, as well as the clever pathway leading down the mountainside. Great .bin file info combined with on-screen prompts ensured player awareness, as well as also reminding one as 'what not to do'...for those Rambos out there. Game-play was fun and extremely challenging, and there were some special surprises along the way...great job!




Very Good


Posted: Saturday - April 1, 2006 3:39AM

Posted by: FlintRock

I very much enjoyed this map. Very well laid out and impressive use of terrain. I have made a few maps, but can only hope to make one of this caliber. Keep up the good work.







Posted: Tuesday - May 30, 2006 5:07AM

Posted by: Amp

CAF (Canadian Armed Forces Team) has a long history. Some ups & some downs as most if not all teams endure but there was always something that brought us back. The biggest draw was the challenge of working as a team in a competitive environment. Team Building, growth as a team & finding our niche were some of the biggest challenges for CAF. We were all new to online gaming a few years ago, learning what this whole process was all about. We fought through some tough battles but are finding our place in the gaming world via determination, dedication and teamwork! We promote strong teamwork and challenge every member to the maximum of their abilities and potential no matter what their level is. Our goal as Team Leaders is to lead & develop this team into one of the toughest & highest ranked competitive teams. To get there is going to be a long hard driven challenge but the dedicated teammates in CAF I know, are up for the challenge. …best of luck to all! BRING IT ON! (Scroll down to read team code of conduct....)




KEEP LOOKING


Posted: Wednesday - May 31, 2006 8:27PM

Posted by: Amp

HEY CAF-EagleRecon keep looking you missed a few more maps to rate 1 on, you might as well get them all. oh dont forget to leave a comment.


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