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Map Details: ALPHA's Rescue Team



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joe maps by zx6je-ALPHA

ALPHA's Rescue Team

Map Creator:

zx6je-ALPHA

Game Version:

Joint Ops: Escalation

Game Type(s):

SINGLE PLAYER / COOP

1380 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

6 users have rated this map.
DFB Rating: 

9 of 10





User Rating: 

9 of 10





Map Description:

Sniper yourself a way over the bridge and found a little town full of surprises!! Blow at D the harddrive, near the ammo, but be carefull, be sure you can hide yourself. Surch for the hidden radio's to open gates, but look out, everything you blow, there is something dissapering. DON'T kill the 4 civilians at the end. I wish you good luck and most and for all HAVE FUN!!

[ 11 users have commented on this map ] [ Comment on this Map ]





Posted: Sunday - December 18, 2005 4:38PM

Posted by: Brad.G

i enjoyed it :)
the only thing i would say is maybe a little bit of cover for the players to get behind when walls dissapear and so on, you were kinda left in the open, other than that, fine!. just a thought but do you know about the aip setting of the tank, just as you can change it so the tank will continue to fire when the gunner has been taken out. well put together and creative, 9/10





same


Posted: Sunday - December 18, 2005 5:55PM

Posted by: RAP~RSU~

I have to agree with Brad....otherwise..no risk no fun.Nice surprises and well hidden nasty snips.This map needs the players attention from beginning to end.It runs/end and cycled fine on our dedicated server.Well done...water color shows me ur gender..hehe...9/10




unyalimon


Posted: Monday - December 19, 2005 4:27AM

Posted by: unyalimon

I liked this map. Lot's of running, but some good suprprises. I don't mind the walls suddenly exposing you to fire. Keeps you on your toes. I wasn't able to get the map to end, though. All objects blown, all objectives met. Fun to play.




Thank you


Posted: Monday - December 19, 2005 8:11AM

Posted by: zx6je-ALPHA

Thank you Brad and Rap for your very positive comment ;) And Brad Im not a real tanklover, it was more a little surprise there, but next time I can make them more nasty...gheghe! Unyalimon, you forgot 1 radio, so 1 wall doesn't dissapear and behind that wall there is a crate (not red market) And if you dont blow that crate, it wont end. The radio you find near the gate (left side) with the hanging vines on it. Surch for it the next time and it really will end ;) Game on!




rescue team


Posted: Monday - December 19, 2005 4:16PM

Posted by: pvt parts-ALPHA

hey san, very nice map but we all knew that already :P happy anniversary!!! cu in alpha srvr:P




Interesting map


Posted: Tuesday - December 20, 2005 3:07AM

Posted by: Nick Danger

We got to the Civilians but were not able to find the next trigger before some idiot shot the Civilians. Hope to get farther next time.







Posted: Tuesday - December 20, 2005 9:59AM

Posted by: jabo1SFH

psps too far apart. yes, need cover for the surprises. rocket guys???? there are many other ways to make a map hard, rpg abuse isnt one of them. ok map.




Nice Map


Posted: Tuesday - December 20, 2005 2:02PM

Posted by: 759ftc

Very good map for snipers at the beginning. Loved the walls dissappearing. 4 of us played with it ending and cycling. Jabo1FSH those aren't RPGS MO, they are Stingers. Keep up the good work on maps zx and dont let MO's get to you.




I like it


Posted: Wednesday - December 21, 2005 1:04AM

Posted by: nehpets2

I think the surprises and stuff make it the kind of map you don't mind playing it over again again... Even just to see other players reactions ;o)




Great Map


Posted: Wednesday - December 21, 2005 5:34PM

Posted by: Prinny_SoC

Well to some of you that wanted more cover! I felt there was plenty. You just have to work as a team and when a team member is going to shoot the radios out or blow up the crates they should tell the rest of the team to take cover!!!! Then run for cover yourself before you blow up the object or radio. This way you will not die as much and have a lot of fun on this map. Good work zx6je-Alpha I liked this map a great deal. Keep it up. - Prinny




Very clever map...it was fun


Posted: Thursday - February 9, 2006 3:11AM

Posted by: Sgt.Saunders

I really enjoyed playing this clever map from start to finish. Thankfully, I played it alone this time, so I didn't have to worry about some 'bonehead' shooting the civilains...just too many Rambo-types out there these days who don't allow for slow meticulous/strategic game-play. Well-designed map and a good one for sniping, although those 'back-biting' spawners took me by surprise...yikes! Nice to see another mapper not over-utilizing shooting trees/bushes which one finds on too many maps these days. Couldn't initially figure-out what to do at 'D', so I just 'took a shot' and it worked. Those naders at the end were a 'bear', but I eventually got 'em. Map ended fine and I didn't experience any problems whatsoever. Certainly single-player doable for one with patience and some shootin' skill. Awaiting to play some more of your great maps. It was fun...thanks.


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