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Map Details: Postal's demise



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all joe maps by SWPostal

Postal's demise

Map Creator:

SWPostal

Game Version:

Joint Ops: Escalation

Game Type(s):

SINGLE PLAYER / COOP

1026 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

4 users have rated this map.
DFB Rating: 


Not Rated

User Rating: 

9 of 10





Map Description:

This is a basic advance to town and blow weapon crates type map but i made the AI's pretty smart and rugged.

[ 7 users have commented on this map ] [ Comment on this Map ]


A Killer Map


Posted: Thursday - August 25, 2005 8:19PM

Posted by: darkprizm

It's an alsome map and hard as hell. It's not for faint of heart, if you like to go in and shot it's not that.







Posted: Thursday - August 25, 2005 9:41PM

Posted by: cru stingray

not bad, by the end we were bored of shooting every ai 3 times its a waiting game, we like to rush,and it's not that easy when nearly every single ai as 700hp and 1000 vision...over 3000 points and quite a few deaths cheers for the game but i wont be playing this one again..6/10




death


Posted: Friday - August 26, 2005 8:29PM

Posted by: M4L~SMOKE~

the blood was definately shed taking each psp good job thanks for the map







Posted: Friday - August 26, 2005 11:42PM

Posted by: SWPostal

Thanks for the compliments guys, this was my first map. Thank you for the input stingray, I will take that into advisment for future maps.







Posted: Saturday - August 27, 2005 4:48PM

Posted by: Brad.G

ok mate.. the AI's are not smart.. they are simply unrealistic. ( not a bad thing mate, we all learn by others suggestions ) if your going to make AI respawn , then dont have them respawn in front of a player. it usually results in people giving up with your map when an AI miraculously appears in front of you , or you clear an area and then all of a sudden you get shot from behind. Secondly, you would never expect to have to shoot an AI in the head 3 times for him to die.. or 7 times in the body for him to drop ... if you have played any of my maps , note that i never change the hit points of the AI , and the only ones i have which respawn , are the AI which follow waypoints, or AI which are running in to the area , as for when they die, they go back to the start of their travel path , and come running back in , starting from a point which is out of sight , giving the impression that it is just another AI on the way. remember with mapping , its pretty much about illusion, what can be achieved , using the objects put in front of you. Good luck with your next map. i wont rate this one




brutal


Posted: Sunday - August 28, 2005 11:07AM

Posted by: M4L~SMOKE~

good map lots of deaths







Posted: Monday - August 29, 2005 1:18AM

Posted by: SWPostal

Thank you for the input, I have played a few of your maps and there great. I understand what you are saying and i will definitly use that info but you hit it right on the nose with this map. I wasnt trying to go for real with this one. I know there was no point to it, just alot of guys that respawned that were hard to kill. I knew it wouldnt be for everyone and thats fine. You can never please everyone all the time right. I do plan on making some more realistic maps but now that im having trouble with AI waypoints who knows when i can do that. I really appreciate hearing from some well known map makers on this. You guys are great, very inspirational, keep up the good work.


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