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Map Details: Operation-Silver Star - Single Player



DF1 | DF2 | DFLW | DFTFD | DFBHD | DFBHD: TerraNova EXP | DFBHD: Team Sabre | Joint Operations | Joint Ops: Escalation | Joint Ops: IC | Joint Ops: AW2 | Delta Force Xtreme | Delta Force Xtreme2



View all dfx maps by ThundrCat

Operation-Silver Star - Single Player

Map Creator:

ThundrCat

Game Version:

Delta Force Xtreme

Game Type(s):

SINGLE PLAYER / COOP

947 Downloads

Download Now

View Ratings

Rate This Map (1 - 10)

DFB Rating: 

4 of 10





User Rating: 


Not Rated

Map Description:

Operation: Silver Star - Intel reports that some of the country's Militia are getting a little bit to dangerous so we are on the offensive side now. We are to attack their main supplies that is used to supply the Militia. You get in and you get out that quick. Dismissed!

[ 4 users have commented on this map ] [ Comment on this Map ]





Posted: Wednesday - May 25, 2005 12:46PM

Posted by: 7>Snake

This map needs a lot of work. Although all mission goals were displayed, none were checked off when completed and the mission never ended despite the exfil helicopter arriving. It appears you know about using the 3d Wireframe function as numerous objects were placed on second stories of buildings. The same attention needs to be paid to vegetation. Almost every bush and many trees were floating. Remember that at night with NVG (unless your version of the game is different than mine), there is no scope function available for weapons. So trying to hit someone shooting at me from 500 metres is pretty difficult. Adjust enemy charachteristics to comepensate for game restrictions. As your map making skills prgroess, look into wac files to make the map more complete. Add sound as well. Not a bad map just a lot of things that need to be fixed. My rating 4/10




Just a small addition to comments.


Posted: Wednesday - May 25, 2005 12:49PM

Posted by: 7>Snake

I had forgotten to add this in the earlier comment. As a housekeeping point, try to keep all related map file names the same. If you call your map 'Operation ABC', then the files in my game directory should read 'Operation ABC', not something completely different. It just makes things easier for map users to administer their files and makes things look better for you.




Little problems fixed


Posted: Wednesday - May 25, 2005 6:47PM

Posted by: ThundrCat

I fixed those little problems you where concerned about: *it does have a wac file-forgot to put it in zip file but is now there *got rid of the bushs and tress that where floating and replaced them with trees that are not floating *i completely forgot about making it check the objectives that you completed but i fixed that too *and it is now dawn going on to day. if you see any more probs let me know Hope you enjoy it now!




ohh


Posted: Wednesday - May 25, 2005 7:23PM

Posted by: ThundrCat

they are not set at 500 meters either they were origannaly set at 250 to 320 meters and they still are


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