A Cease Fire Zone has been established on the border of two small and warring middle east countries. One country is a member of the United Nations. UN forces, of which you are a member, and Friendly Forces of the UN member country has the directive to man a vital gate which links a major transportation road between the two countries. Civilian refugees on foot and in vehicles are constantly streaming through the gate from the warring side. Each vehicle must be stopped and checked before allowing to proceed. Bands of roaming militia and terrorists are also reported to be in the area and may try to break through the gate. You and your team must stop them while keeping civilian casualities to a minimum.
* * * S P E C I A L N O T E * * * You cannot play this mission unless you have both the TerraNova EXP add-on, the Black Hawk Down Team Sabre Expansion add-on, AND the Team Sabre Compatibility Update for EXP Mod from TerraNova.
i loved this map one of the most enjoyable i have played in a while. Love the suicide car bomber, which slipped through by accident once lol ;) 10/10
» Another trademark David Snow Map
Posted: Thursday - August 26, 2004 10:16AM
Posted by: 7>Snake
Once again David Snow has included his trademark 'ride to infil'. (Hint - save at arrival) Very nice. Driving thru the 'aggressor' side to the checkpoint then leaving thru the 'defenders' side was a typical UN action. The lonely UN guard post between two warring nations is a difficult point to defend however the teammates are pretty helpful and busy every time a vehicle showed up. Though I might want to send the .50 gunner on a re-qualification shoot! Lots of action with enough time between attacks to lay claymore's in the main attack path. Some nice custom guard towers. Good use of tiles, decorations and ambient sounds. I played this a number of times with varrying results due to the way I played, not the map. As a result the wac didn't fit a few times. If you stay at the checkpoint after your convoy leaves (I missed the text message) you will continue to be attacked but still win the game. During one of the infil attempts I ran from infil to the roadway behind the truck, turned around to view decorations and had to run after the truck all the way to the checkpoint. Exfil - As a soldier I would want to have a long (very private) talk with anyone who left in the middle of an attack. Wac talks about incoming technicals and enemy attack force during exfil but they never showed. A tough map that was enjoyable to play with enough save games and meds to get you through.
» Great Map
Posted: Thursday - August 26, 2004 1:46PM
Posted by: Honya
This is a new design from you dave: a defend map. Most of things i wanted to say 7>Snake already said. A great insertion to the checkpoint, but in my opinion, i thought there could have been more cover and emplaced weapons at the checkpoint. Once the enemy started to pore out, all hell broke loose! The car bomb was a nice touch (and a very practical event in real life). Nice defend map. looking forward to your next map as well.
» hmmmmmmmmmmmm not
Posted: Friday - August 27, 2004 12:13AM
Posted by: one hit
hmmmmmmmmmmmm not as good as i thought though!
this map kindof sucked because all the action was in one place (not very good :( ) but if you look at it from the way of defending (which i hate!) then this map is good.
the car bomb was awesome
and the other funny thing was when we were going to infil the guy kept on saying:"'I shure hope this guys knows the way its real" some thing like that then 5-1 says "SHHHHHh quiet! some one shut him up"
hahaahhah Funny made me laugh for minutes!!!