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Author: Subject: Map punting players ?!?!
LeMuR-21
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[*] posted on 9-21-2019 at 06:03 AM
Map punting players ?!?!


Hi all,

Recently spent alot of time building a map for BHDTS on Mission editor.

Playing in the server and it punted alot of players.

I'm thinking possibly the "Tiles" i've used?

Any ideas would be appreciated!

Thanks.:cool::cool:
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Baldo_the_Don
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[*] posted on 9-21-2019 at 08:43 AM


I think the most common cause of punting in maps made for DFBHDTS is players without TS attempting to join. Or can non-TS players even get in a TS map? I forget, but I can guarantee it's not the tiles.

Maybe check the .bms name... confirm that it holds to the 11.3 file name convention, and no spaces.

The 11.3 name format means the file name is no longer than 15 characters; eleven letter name, a dot, and the three letter extension. ElevenLetters.bms is too long, but ElevnLettrs.bms is fine.

A few years ago, some mapper had a map called Okeefenokee Swamp that was punting players. I looked at the map in the MEd but didn't see anything I felt might cause punting except maybe that he had some street lights that were under water, but I think further test ruled that out.

I'm not sure shortening the .bms name helped, but I think it did.




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LeMuR-21
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[*] posted on 9-21-2019 at 10:19 AM


Thanks for the help! It's now trial and error really... I've removed all TS items as i found the list of TS items on here luckily! :cool:
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LeMuR-21
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[*] posted on 9-21-2019 at 10:26 AM


Also do you maybe know how to rotate an object or building on another axis? like a bridge for example, instead of going sideways. to rotate it forward and back i've totally forgot if this is an option but it makes no sense if it wasn't? :mad:
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