What should I do? I want to create my own script for playing sounds in Delta Force - Black Hawk Down in the Med Editor. When I created the mission and
click on the WAC mission editor, and there the notepad pops up, I know that this is not right. I wonâ€™t do it blindly and donâ€™t suggest, I saw
somewhere that there is a Wac builder, the program does this and it creates a file. Help where to find such a program or a script how to use it, give
a link to download.
Notepad really is the default .wac editor, though. If there is a .wac editor program that somehow simplifies the process of scripting .wac files, I
don't know about it. Maybe the MEds for newer NL games have .wac scripting assistants, but the DFBHD(TS) MEds do not. I write my .wac files manually
and spent years learning how.
I'll advise you at least this far: dialog and radio sounds are best implemented through a .wac.
An .lwf file is the best choice for music and background sounds! An .lwf is a lot trickier to make than a .wac, too. Not even the best MEd masters
have had better than limited success with adding music to missions, and I would not discourage you from trying it yourself, just know that DFBHD(TS)
does not make it easy.
You should start your studies by reading the KYLE.WAC. I misremember exactly who Kyle was, but he wrote up the KYLE.WAC as a scripting cheat sheet.
Despite its inaccuracies and lack of real explanations, it's the .wac scripters bible. Pretty much every .wac for every stock mission has the text of
the KYLE.WAC as a header included in it.
Other than that, dissecting the stock mission .wac files on your own will help you deepen your understanding of how .wac scripting works.
I don't know any shortcuts for mastering .wac files, bud.
I can give you this tip, though: any text or consol line with more than 63 characters between the double quotes will trigger a sysdump and crash the
game to desktop.