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Author: Subject: Peoples respaw after death
ArsonMix
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[*] posted on 6-12-2016 at 03:25 AM
Peoples respaw after death


Hello..... How to make the people respaw after death to have more ennemis to kill or allies to help me ??? THX
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[*] posted on 10-26-2016 at 09:36 AM


Hey there, open up the AI "Item Attributes" window and change the value in the box for "Spawn (WP Pause)". Select your AI, right mouse click on your map and left mouse click on "Edit Item Attributes". This will give you the window you see below, change the "Spawn (WP Pause)" value and click "OK".






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Baldo_the_Don
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[*] posted on 10-28-2016 at 04:36 AM


This does not work in the consumer MED (2.06c). To edit respawns in the MED, you'll need to get an unlocked MED (I assume the 2.05b version is to be recommended).

If you don't want to get an unlocked MED, there is a work-around. Open the .mis file in editor.exe and find the entry for the AI you want to give respawns to. In that entry, you'll find the line "crouchtimer 3". Above that line, insert a new line "movetimer X", X being the number of respawns the AI should have. Save the edited .mis file, then reopen the mission in the MED. You'll see in the AI's Item Attributes that the "Spawns (WP pause)" is now X.




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[*] posted on 7-15-2018 at 07:45 AM


Quote: Originally posted by Baldo_the_Don  
This does not work in the consumer MED (2.06c). To edit respawns in the MED, you'll need to get an unlocked MED (I assume the 2.05b version is to be recommended).

If you don't want to get an unlocked MED, there is a work-around. Open the .mis file in editor.exe and find the entry for the AI you want to give respawns to. In that entry, you'll find the line "crouchtimer 3". Above that line, insert a new line "movetimer X", X being the number of respawns the AI should have. Save the edited .mis file, then reopen the mission in the MED. You'll see in the AI's Item Attributes that the "Spawns (WP pause)" is now X.


Hi Baldo, I was working on a mission but I got a little problem with exactly this thing. Some of my enemie AI keep respawning as it should, and some don't come back after killing them ones. Also, at a certain point I need to vaporize them so that the mission objective is done, but at the moment the event makes them vaporize, I get sysdump.???
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Baldo_the_Don
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[*] posted on 7-16-2018 at 01:24 AM


I know some AIs have a 'LeaveCorpse' flag, which I imagine precludes them from respawning, so that might be screwing things up for you. They are all civilians and ground crew, though, except for the medic AIs.

And off the bat, the only action I can think of that I know can sysdump the game is if you set up an action that changes a group's engagement or attack ranges, but that group has ground vehicles with certain AI textfiles as members (I'm not sure of some variables involved, more testing is required). If vaporizing a respawning AI or a LeaveCorpse AI can sysdump the game, that's news to me.

Keep in mind, some AIs, once they're dead, will not respawn or disappear if you have line of sight on them. All AIs have a 30 second 'deathtime', so after being dead for half a minute, they either respawn or disappear, but the ones that need the player to break LOS, you can stand there watching them for minutes on end, nothing happens, but duck behind something and pop back out immediately, they're either gone or shooting at you again.

I'm intrigued enough to start some experiments, but if nobody else has any advice, you might consider letting me look at the .mis file.



Edit: tested vaporizing a dead 'LeaveCorpse' AI. Did NOT sysdump.




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[*] posted on 7-16-2018 at 06:13 AM


Hi Baldo,

Thank you so much. This is useful information and I am going to test the AI's on this. I think it might be the solution. If not, it's my bad luck again:no:
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