Elite Knight
Grunt
Posts: 16
Registered: 7-5-2007
Member Is Offline
Mood: Fight
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Wac And Event Help
Well im creating a new SP map and i need info.
1. When you kill a group of bad guys i want them to move to a diffrent locations my team mates but thease bad guys respawn how do i make it so my team
mates move after all the bad guys are killed after respawning so many times.
2. One wac commands i wav command.
Is this right
if event(4) and waveready and never() then
SSNwave(2086, "Rnga505.wav", 50)
endif
If not can some one give me the right command.
Please help. EK
The nights have risen we will fight to the death to protect our right and our freedom. As will we will kill anyone who messes with us
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Fireant
Hero Mod
       
Posts: 3166
Registered: 10-5-2003
Location: South Dakota
Member Is Offline
Mood: No Compromise
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For the bad guys...you can set the # of times they respawn in their attributes,as well as place them in a group. You can also teleport them to another
location on the map with teleport triggers.
Then you can just set the event for that to happen.
Your team can also be grouped and evented to follow a waypoint list to make them go where you want.
DFB Admin Staff
If your too lazy to read and use the tools in the box thats provided,
dont ask whats been asked before. READ AND LEARN!
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Assassin Xaero
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You could use variables for it, if you want them to respawn 3 times, for example, then be teleported somewhere else... Might have to do it for every
AI... might screw up with a group. If want to do it that way (it can get pretty confusing/frustrating), you can email me or find me on msn and I can
help you with it...
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