DFBarracks - Forums

Delta Force Barracks Forums - Powered by XMB 1.9.11
Delta Force Barracks Forums
Not logged in [Login - Register]
Go To Bottom

Printable Version  
Author: Subject: Size does matter... if it's a ladder?

Posts: 13
Registered: 1-17-2008
Member Is Offline

[*] posted on 2-7-2008 at 05:30 PM
Size does matter... if it's a ladder?

OK so I'm not even close to the 1200 max, 800 recommended object size, but I add a ladder and it tells me that the game is too large.

I thought it was maybe the programming of the ladder since it performs a function, but I can add 50 helicopters and it doesn't tell me it's too large, but adding that danged ladder screws the whole game.

Any thoughts?
View user's profile View All Posts By User
Senior Admin


Posts: 8864
Registered: 9-7-2002
Location: Adelaide, South Australia
Member Is Offline

Mood: Grey,not Stupid

[*] posted on 2-7-2008 at 05:50 PM

It's not so much how many you use, but what you use.

You have limited Texture Ram to play with.

If you place 1200 different items, that use different Textures, you'll never get the map to run.

If you use 1 tree, that use .5 of a meg of ram, then you have used .5 of a meg of ram.

If you use the same tree 500 times, you still only use .5 of a meg of Texture Ram..cos the texture is already loaded..

So, if you use 20 different trees, each one uses .5 of a meg, that's 10 megs of Textures Ram.

Same with buildings, some share a texture, this is why, to avoid using too much texture ram.

You are allowed 60 meg per mission before it will crash.

Be careful of using too many different things..


View user's profile Visit user's homepage View All Posts By User

  Go To Top

Powered by XMB 1.9.11
XMB Forum Software © 2001-2012 The XMB Group
[Queries: 15] [PHP: 49.7% - SQL: 50.3%]

Copyright © 2002 - 2008 All Rights Reserved - DFBarracks.com
Site Design by A.Bullet - ScreamingDemon.com