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Author: Subject: AI Names Made Easy..
Eagle_Eye
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[*] posted on 1-8-2008 at 10:08 PM
AI Names Made Easy..


There are 2 ways to name the AI, both display over the web...in Coops

I use this one..in the bin file, it doesn't require additional commands in the wac file like '[AINAMES]' does.

Use this for example..just add it to your bin file...

See this post for bin files: Default BIN (DFX)

'[PeopleNames]'
STRNAME000 = "null";
STRNAME001 = "Hadgrid";
STRNAME002 = "Harry Potter";
STRNAME003 = "George Weasley";
STRNAME004 = "Fred Weasley";
STRNAME005 = "Sirius Black";
STRNAME006 = "Albus Dumbledore";
STRNAME007 = "Hermione Granger";
STRNAME008 = "Viktor Krum";
STRNAME009 = "Neville Longbottom";

Now, place 9 AI on your map.

In turn, edit each of the item attributes, and put a number in the name box.

This would be Sirius Black.



I have used 20 diferent names, and they all display, I have tested this with Iceman.

Download my little test map, I included the bin file as a text file as well.

http://www.deltaforcegaming.com/temp/AI_Names.rar

EE









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perigrine falcon
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[*] posted on 1-9-2008 at 01:44 AM


cant remember for sure but I think there was 50 or 64 names I messed around with it a few years ago I think after all the names are on they loop out of order(don't think its random)






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[*] posted on 1-11-2008 at 08:18 AM


Don't worry, perigrine falcon.
If you include 255 names into your mission .bin file, different 255 names will appear on your map, I believe.
So, making your mission .bin is required.


Thanks a lot for great information, Eagle_Eye.
This is useful for MED user.
I had gotten the confusion with difference of '[PeopleNames]' strings and '[AINAMES]' strings for a while.
It is long... long time.
You could clear it. Thank you very much.

Now, I could learn those difference.
'[PeopleNames]' is... for the MED.
'[AINAMES]' is... for the .wac.

I've tried to test your method with JO.
I report it worked with JO also.

Thanks again for your great info.

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[*] posted on 1-13-2008 at 12:39 PM


I report one more.
It seems STRNAME string have the limit for 15 letters.

I named an AI as "Alpha's destination".
However, "Alpha's destina" appeared in GAME.
This is just a special situation. But I report.
Generally, you will do naming with less than 15 letters.
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[*] posted on 1-15-2015 at 02:35 PM


That's interesting; because 255 was also the maximum number of kills per map a player could obtain in DF 1.

Just sayin'. ;)




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