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Author: Subject: BHD to JO/E terrain question...
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Registered: 8-26-2007
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[*] posted on 9-7-2007 at 01:38 AM
BHD to JO/E terrain question...


Have a problem. I converted two terrains from BHD to JO/E and the first one looks great. In the .trn file, I used flat_c.tga as the color map. In the second one however, I used the texture that was designated for that terrain and I noticed when I ran the map, there is a 'gap' or a 'seam' that cuts the terrain in half...the first map doesn't have this problem. What's causing this and can it be corrected..?




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[*] posted on 9-7-2007 at 07:50 AM


Copy the polytrn sector arrangement from the original bhd terrain trn to your converted jo terrain trn file,
It`s this part.

polytrn_sectorcount 8 ; width of sectors
polytrn_wrapx 1 ; do we wrap on X?
polytrn_wrapy 1 ; do we wrap on Y?

polytrn_origin -4 -4 ; move terrain origin by this amount (X,Y)

polytrn_sectors 1 3 1 3 1 3 1 3 ; width here must match above
polytrn_sectors 2 4 2 4 2 4 2 4
polytrn_sectors 1 3 1 3 1 3 1 3
polytrn_sectors 2 4 2 4 2 4 2 4
polytrn_sectors 1 3 1 3 1 3 1 3
polytrn_sectors 2 4 2 4 2 4 2 4
polytrn_sectors 1 3 1 3 1 3 1 3
polytrn_sectors 2 4 2 4 2 4 2 4



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