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Author: Subject: PSP's....not showing
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[*] posted on 3-5-2007 at 09:21 AM
PSP's....not showing


Why do my PSP's not show up when playing the map....."X" is all you have when you die and go to respawn while playing the game.......I use the X-MED......this is my first few JO:E maps......when building with the IC mod it gives them a letter automatically....HELP!
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[*] posted on 3-5-2007 at 09:28 AM


Your team has to capture the PSP before it will show on the screen... X is the home spawn point. How many PSPs did you put in?








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badar123
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[*] posted on 3-5-2007 at 06:58 PM


Yup I played your map and the psp dont show(even after takeover).But they seem to work since I was able to spawn there when I pressed a,b,c,d,e,f,g(these are his psps.I guess you need to number them L1,L2,L3 etc.I havent made a map in a long time and hence have forgotten most of the stuff.





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[*] posted on 3-5-2007 at 08:11 PM


I will play with it a bit on a test map and see if I can figure it out
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[*] posted on 3-6-2007 at 07:35 AM


I would recommend:

1. Don't use the CTFlag object for coop maps. Because you can't set the LFP group attribute in the MED. This helps determine the order of the PSPs. That is 1 = A, 2 = B, 3 = C, ...

2. Instead use the LFPTowr1 or LFPTowr2 objects. You could also use most other LFP objects like the "Rebel HQ 1 with change team". These objects allow you to set the LFP group.

3. Add as many needed LFPTowr1s as needed on your map. For the first tower, set the LFP group = 1. Set the next tower LFP group = 2. And so on. Set the Team attribute to neutral. If the 1st tower is used for the blue team, then set the Team - blue.

This method should also prevent players from seeing different letters for a giving PSP. That is one player see's the 3rd PSP as C, another see's it as D, and others see it as A. A real pain when using the CTFlag PSP.

I just d/l your mission. Thanks for including the MIS file. It allowed me to check your PSPs. You mostly used the LFPtowr1 which was good. But you didn't use the LFP group box. Plus you do have one CTFlag object on the map.

Recommend that you change the CTFlag to LFPtowr1. And enter numbers (1, 2, 3, ...) into the LFP group as needed.

hope this helps
Jonathan

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[*] posted on 6-18-2007 at 02:43 AM


You can use the PSP's if your from the "Old School"..

I had to manually edit the PSP's using a text editor,(load the mis file into the text ed) and add the lfp_group, cos you can't change it in the med with the items attributes..

Place all the PSP's first, and change the teams..(first one blue team, the rest neutral) then use the text editor to add the lfp_groups, then reload back into the med, and export to bms..

ie..added the yellow line, then reloaded the mis, and exported..

First one is lfp_group 1, then lfp_group 2, lfp_group 3..etc..

I figured it could be done, cos you can do it with NILE..

begin item 1
type_id 1884
name "CTflag Change Team Flag (PSP)"
iai_name ""
ai_textfile ""
id 6
position -22642034 -8478187 100840
team 1
map_symbol -1
wpdistance 10
obliqueness 15
waccuracy1 100
waccuracy2 100
perception2 100
perfectionist2 100
crouchtimer 3
shoottimer 5
attention 30
advancetimer 10
max_attack_distance 16
edistances 16 320
extra_mlink ""
extra_val1 0
extra_val2 0
extra_val3 0
extra_val4 0
extra_val5 0
extra_valmode 0
extra_bheight 0
gen_string "null"
lfp_group 1
end item

EE









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