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Author: Subject: Objectives: Linking to Events
Scoob
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[*] posted on 9-26-2005 at 03:22 AM
Objectives: Linking to Events


I got a few questions :S

1. how can i make objectives.
2. How do i connect those objectives too a event, so when u completed the objective, u have too go too the next objective.

i hope anyone can help me with this.
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p1gs1ck
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[*] posted on 9-26-2005 at 06:15 AM


Hi

welcome to the frustrating world of map-making...


Answers:

1. in the dfx editor - once your map is loaded click on edit, then click on general information. Then select your win conditions from the drop down lists.

So for example say you select

elimate all weapons crates

in the 1st drop down list
and

destroy radio equipment

in the 2nd drop down list.

Then you have 2 objectives available for the game. But you need to make them visible to the player so here's answer 2.


2.
Create an event with the following info to show the objectives to the player


In this example group 11 are weapon crates and group 10 are the radios


Event 1: show 1st objective (destroy weapon crates)

Triggers:

Null
Actions:

Show Win Subgoal 1


Event 2: weapons crates destroyed so show next objective

Triggers:

Group 11 has been destroyed
Actions:

Win Sub Goal 1
Show Win Subgoal 2



Event 3: radios destroyed

Triggers:

Group 10 has been destroyed
Actions:

Win Sub Goal 2



and so on....


Hope that makes it a bit clearer for you.


P1g




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Scoob
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[*] posted on 9-27-2005 at 12:11 AM


its perfect, thank u very much :)
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chrislew200
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[*] posted on 10-15-2005 at 05:25 AM


I have renamed this post so it can be made into a stickie for all members to benefit from. P1G thank you for this excellent tutorial on it and of course Scoob thanks for asking.

Many Thanks
Chrislew200




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