fred..nl
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Posts: 80
Registered: 3-27-2003
Location: the netherland
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mission objectves
hi i work on coop maps all fine so far. but when i look one g to see the mission call i see nothing. the objectves schowup only when i
clear mission 1 and mission 2 and so one but i like to see what we need to do . howe work the
BRIEFING ?
thanks for help
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Jonathan
Captain
  
Posts: 295
Registered: 5-4-2003
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I'm not exactly sure what your question is. But your problem might be described on page 13 and 33 of MED manual.
It is extremely important to note that events triggered off of the “player” and or SSN 10000 will not work in COOP. To trigger events off of players
in COOP you will have to use Group 1. For example: If ssn 10000 is in area 9 will work in single player and it will work in Serve and Play LAN, if the
player serving walks into area 9. But in COOP if any other player, or the game is a dedicated server, the event will never fire. For that reason, when
making COOP maps, always base events around Group 1 and not “player” or ssn 1000.
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AlphaCAT
Grunt
Posts: 9
Registered: 8-9-2005
Location: Ohio
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Same problem
The problem that I am having is when I set up area triggers and events (In DFX MedEditor) to set off, lets just say destroy ammo crates, which in
Co-op would mean that you would have to blow up all the ammo crates. But no one knows that because when you press O to bring up the that mission
objectives, nothing shows up, Plus when I walk into my area trigger, all I get is and message stating that "An Objective has been added" but no one in
the map can see what that objective is. I'm sure it is just something I'm over looking, since I'm new to map making.
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Jonathan
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Posts: 295
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In DFx, there are mission Goals and then there are mission Objectives. The MED only supports mission goals (g-key by default) which are the Win
Conditions under Edit/General Info.
You can get mission objectives to show up in your map: O key. But you'll have to use a 3rd party tool which you can find here: http://www.dfbarracks.com/downloads/index.php?action=df&fid=...
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cavebear
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Registered: 6-3-2005
Location: Germany
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If you make a BIN for a COOP mission, the modified Goals will NOT be transmitted to Clients. Only the Server sees the correct Goals. Also you will
loose all predefinded Goals in MED, this means you have to define them yourself, but this is again not working because of that what i said above.
Example: I definded a Goal as "Kill Mister X". On the Server i saw "Kill Mister X"
The Client saw: "Find Intel Documents".
You understand what i mean ?
If you want the Client to see the correct Goals and all that, you have to send him the BIN File per Mail: LMAO !!
A stupid Situation which causes me to give up on self-definded Mission Objectives for COOP; dang !!!!
Looks like this is one more Item which is not "to the end" programmed by NOVA.
Btw: Me doesnt wonder anymore about NOVA !
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chrislew200
Field Marshall
     
Posts: 3368
Registered: 3-30-2003
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Mood: ~RSU~ Is Home
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yes jonathan is correct for the bin file to work in coop all the players must have the bin file.
Alpha i have found the problem in your map and have now got the text working again. I am now rebuilding the events in the editor you should have the
map back later today.
I only create a bin file for single player maps because of the above issue.
chrislew200
No Longer Present
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AlphaCAT
Grunt
Posts: 9
Registered: 8-9-2005
Location: Ohio
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Thank you
Thank you all very much for your help, I have a better understanding of the goals and objectives.
Chrislew200,
I'll be online most of the day till around midnight EST
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