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Author: Subject: N.I.L.E.S. Little Helper to Version 6.2.2
Eagle_Eye
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[*] posted on 4-8-2005 at 12:36 PM
N.I.L.E.S. Little Helper to Version 6.2.2


Just received the latest version of this great little ute..

N.I.L.E.S Little Helper V6.2.2

Visit Oldman at his home..

God Father Forums - NLH


Changes to 6.2.2

- mod check
- mod clean up
- print objects /ID + Name
- print AIs /ID + Name
- random facing (objects)
- water murk now work again. (game update bug)
- Nile start add
- new Map Cleaner
- animation add (wac)
- add Time Alteration (wac) like TimeOfDay_Rate
- several stuff updated.
- known bug's removed.

Changes to 6.2.1

- all IC4 objects in oject replace add
- mis convert didn't convert the respawn attribute -> fixed

Changes to 6.2.0

- IC4 added
- Ability to convert your NPJ added.
- several stuff updated.
- known bug's removed.

Changes to 6.1.1

- known bug's removed.
I see so much wac files, where are so much 'if never() then' condition in, therefore:
- summarizing the condition 'if never() then' added. all 'if never() then' in one single condition on top of the file.

Changes to 6.1.0

- from FEZ: 'when i select lots of AI to change, i click 'apply' but if i click on the list of AI before it has finished the selection changed' fixed at all (AI and objects)
- Statistic: Map Attributes added to show and change.
- Briefing: AI Name List -> right mouse menu changed, multi select, different menu when you click slected Items or only in the non selected list
- Objects Block: List right mouse menu, Static and all added
- Avents AI's: bug fixed, button 'clear all' didn't clear the spawn value.
- Chase a Player: now show up all, also if you set ssnatt or ssnmax in your wac file you get the right numbers
- EventSyntax: some stuff added.




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[*] posted on 4-9-2005 at 04:16 AM


sorry for the mistake in the InstallShield ! InstallShield was not a international version. the mistake was corrected !



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[*] posted on 4-9-2005 at 11:30 PM


OK..thanks for the email Oldman..I just updated to the English version..

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[*] posted on 4-11-2005 at 10:47 PM


Just updated to 3.5...

This just keeps getting better..

I love the double click edit..with a thumbnail pic of the AI as well..

Tops Stuff..

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[*] posted on 4-12-2005 at 06:28 AM


As it has been said, great job. Adding the bin file maker was a real plus. Even gave us a template to use.

I notice when opening a file it only looks for npj's. Is it possible to have an option to look for npz also? Maybe in the next up date? Wish list?

Thanks again for a great program!
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[*] posted on 4-12-2005 at 11:12 AM


This has been asked before..

The npj is a text file..and easy to alter with a script..the npz is not and requires decoding..

You probably will not see a version for npz..

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[*] posted on 4-12-2005 at 02:51 PM


The problem is that I don't know the format of the npz-file. If I knew this, I could also process npz-file.

v 3.7 now available




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[*] posted on 4-13-2005 at 12:25 AM


Thanks Oldman it really does keep getting better and better.

Should have known you would have added NPZ if you could. Sometimes when programing a person just locks on some features with the thought of adding features later like your WAC file later. I love your bin maker. I've been going back and adding breifings to my favorite coop maps. I did notice in the english v3.5 that the confirm to over write bin is in German. Its not a problem, it works and its obvious what box to click on, just thought I would let you know.

Niles little helper is getting bigger and stronger. Keep up the good work. Looking forward to the WAC file addition.
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[*] posted on 4-13-2005 at 07:29 PM
3.7 is here..


V3.7
- Detail window multi and single edit possible now
- NHL create wac file scripts --> chase players possible / multi and single
edit

See link in first post..

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[*] posted on 4-17-2005 at 10:08 AM


V3.8
- Add sort function if you click on the columns - sorted by columns









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[*] posted on 5-1-2005 at 01:07 PM


Pictures and the last update of the program NLH

http://nlh.ecalpon.com/




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[*] posted on 5-17-2005 at 07:52 PM
Update to 4.1..


Sorry it took so long to update to 4.1..been busy round here the last week or so..

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[*] posted on 5-19-2005 at 12:00 PM


4.2 updated

V4.2
- Object Overview. optimized
- add Object Replace
- fixed help bug









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[*] posted on 5-25-2005 at 05:51 AM
Question about limits!!


First off, hats off to you Old Man. Wicked program you made here. Are those limits right? For buildings, people, etc....

Just curious because I thought you could only have 220 people and 300 buildings. Just would like to know for sure.

Thanks again for a great tool!!!
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[*] posted on 5-25-2005 at 02:10 PM


yes the limit is right, but altogether please not more than 1200. my last map has 1480 objects and I notice some events no more right work. AI limit is 256, but together with the player.



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sad.gif posted on 5-26-2005 at 12:38 AM
NLH 4.2


Love the 4.2 got it working great. i just cannot figure out how to get the Ai to run toward the players. HELP!



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[*] posted on 5-26-2005 at 03:48 AM


After my latest findings, makes following:

set in Nile or NLH:
Vision Range = 150 // spot range start chase
MaxAttack = 80 // stop range start shooting
use in the wac file / create in NLH:
ssnmin(AI_ID, 5) // stop range chase




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sad.gif posted on 5-27-2005 at 02:34 AM
tried it


still can't get it to work, set it up like you explained and my patrols didn't walk and i didn't edit them.

Really lost now.

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[*] posted on 5-27-2005 at 04:02 AM


then try followed:

set in Nile or NLH:
Vision Range = 10 // stop chase
MaxAttack = 5 // stop range start shooting
use in the wac file / create in NLH:
ssnmax(AI_ID, 300) // chase range


the AI will chase you without shoot you




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[*] posted on 6-4-2005 at 12:01 PM
I can't get them to chase me neither.


I dunno Old Man I tried your numbers here and I can't get the bastards to chase me. I know you can do it because I have played your maps I have seen the chasers. You sure those are the right numbers to plug in? Or did you have a lot of SAKI that day? Whatever the case I still love the tool. I would like to get them to chase me down like an infidel though.
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[*] posted on 6-4-2005 at 02:45 PM


yes is right, no SAKI lol.

put this in a test wac - file and you see it by yourself

ssnmax(AI_ID,300)
ssnatt(AI_ID,3)
ssnmin(AI_ID,5)


he always runnig to you without shooting.
don't forgot to set him to team 2




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[*] posted on 6-5-2005 at 06:01 PM
LOL Let me specify!!


It doesn't seem to work with NLH. When I input those values they do nothing. So do they need to be hand written into the WAC?
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[*] posted on 6-7-2005 at 06:28 AM


then you make something wrong. sometimes, also the help file helps to read. lol



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[*] posted on 6-12-2005 at 12:29 PM
Ah now I see!!!


There are 2 separate values to deal with here. Old Man you are a genius. But can you put it into layman's terms for me as exactly why is there a NILE value and the other value. How do they correlate with one another?
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[*] posted on 6-14-2005 at 03:24 PM


Nile Value are the settings from the Nile editor ! You can read and set also. the other ones are wac-file commands. wac file command overwrite the Nile settings, if you use both. but read the help file, there all explain.



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